When you enroll in this course, you'll also be enrolled in this Specialization.
Learn new concepts from industry experts
Gain a foundational understanding of a subject or tool
Develop job-relevant skills with hands-on projects
Earn a shareable career certificate
There are 4 modules in this course
This project-based course empowers learners to design, develop, and implement a complete 2D-style arcade shooter game using Unreal Engine’s Blueprint system—no coding required. Through four progressive modules, students will configure core gameplay systems, construct reusable Blueprint classes, and apply loop-based logic to create responsive, scalable mechanics. Each module focuses on a key area of game development: input handling, camera control, object spawning, damage systems, and material feedback.
Participants will begin by setting up project environments, binding user inputs, and structuring controller logic. They will then construct fixed camera systems, develop obstacle hierarchies, and apply data-driven control flows using Structs, Enums, and Arrays. Later lessons focus on building asteroid actors, configuring health and collision systems, and managing actor lifecycles with timers and destruction events. Learners will also explore applying material blend modes and transparency techniques to enhance visual design.
By the end of this course, students will be able to:
• Create modular and reusable Blueprints for common arcade mechanics
• Apply flow control structures such as loops and conditional execution
• Design flexible actor behavior using class inheritance and editable properties
• Implement real-time interactions, damage logic, and spawn timing
• Analyze gameplay systems for performance and responsiveness
This course is ideal for aspiring game developers, designers, and technical artists seeking a hands-on introduction to gameplay logic without writing C++ code. All concepts guiding learners to apply, analyze, construct, and evaluate their own game systems in Unreal Engine.
This module introduces learners to the foundational concepts of working with lights and interactive elements in Unreal Engine using Blueprints. Students will explore how to toggle light visibility, configure various light types like Spot Lights, and create reusable blueprint classes for dynamic and modular level design. Through structured lessons, participants will also learn to incorporate player input, expose editable light attributes, and implement construction scripts to enhance design-time control and efficiency. By the end of this module, learners will be able to create interactive, customizable, and reusable lighting blueprints for immersive in-game environments.
What's included
11 videos5 assignments
Show info about module content
11 videos•Total 114 minutes
Toggling the Visibility of Light•11 minutes
Setting Up Wall Blueprint•10 minutes
Adding Wall Lamp Blueprint•11 minutes
Adding Spot light to Wall Lamp Blueprint•13 minutes
Toggling of Wall Light•9 minutes
Toggling of Wall Light Continues•8 minutes
Detecting Player Input•8 minutes
Making Light Attributes Editable•11 minutes
Sets the Light Colors in Light Attributes Editable•10 minutes
Construction Script of Wall Light•11 minutes
Different Approaches for Blue Print Classes•11 minutes
5 assignments•Total 70 minutes
Light Visibility and Wall Setup•10 minutes
Spotlight and Toggling Interactions•10 minutes
Player Input and Editable Attributes•10 minutes
Wall Light Construction and Class Approaches•10 minutes
Graded - Lighting, Interactions, and Wall Blueprints•30 minutes
Blueprint Class Design and Structuring
Module 2•2 hours to complete
Module details
This module explores the structuring and organization of Blueprints in Unreal Engine, focusing on class hierarchy, reusable data structures, and execution logic. Learners will gain practical knowledge on customizing Blueprint class hierarchies, creating and managing Structs for organized data handling, and implementing Enums to control execution flow. The lessons emphasize modular design, efficient scripting, and data-driven logic to enhance Blueprint scalability and maintainability in real-world projects.
What's included
9 videos4 assignments
Show info about module content
9 videos•Total 83 minutes
Changing the Hierarchy of Blueprint Classes•8 minutes
Creating a New Blueprint•12 minutes
Creating a New Blueprint Continues•11 minutes
Structs in Blueprints•8 minutes
Example of Structs in Blueprints•6 minutes
Objects and Data Types in Blueprints•6 minutes
Enumerators in Blueprints•11 minutes
Blueprint Execution Order and its Example•10 minutes
Sets Direction in Execution Order•11 minutes
4 assignments•Total 60 minutes
Blueprint Hierarchy and Creation•10 minutes
Structs and Data Types•10 minutes
Enums and Execution Order•10 minutes
Graded - Blueprint Class Design and Structuring•30 minutes
Working with Arrays and Loops
Module 3•3 hours to complete
Module details
This module introduces the foundational concepts of handling arrays and implementing loop structures in Unreal Engine Blueprints. Learners will explore the creation and manipulation of arrays, use different types of loops such as For Loops, For Each Loops, and While Loops, and apply them to automate repetitive tasks like placing static meshes and managing data-driven gameplay logic. The module emphasizes practical applications like spawning multiple actors, dynamic placement using indexing, and flow control techniques to enhance performance and interactivity in level design.
What's included
12 videos4 assignments
Show info about module content
12 videos•Total 107 minutes
Arrays in Blueprint•8 minutes
Example of Arrays in Blueprint•8 minutes
Adding Length and Index to Array•8 minutes
For Loop In Blueprint•8 minutes
For Loop In Blueprint Continues•7 minutes
Creating Walls Using For Loop•9 minutes
Adding Static Mesh to Wall Using For Loop•9 minutes
Adding Static Mesh to Wall Using For Loop Continues•8 minutes
For Loop With Break In Blueprint•11 minutes
For Each Loop In Blueprint•11 minutes
For Each Loop In Blueprint Continues•10 minutes
While Loop In Blueprint•11 minutes
4 assignments•Total 60 minutes
Arrays and Looping Techniques•10 minutes
For Loops and Wall Creation•10 minutes
Loop Variants and Flow Control•10 minutes
Graded - Working with Arrays and Loops•30 minutes
Arcade Shooter Project
Module 4•4 hours to complete
Module details
This module guides learners through building a simple arcade-style shooter game using Unreal Engine Blueprints. Starting with player setup and input configurations, the lessons cover camera systems, obstacle design, asteroid behavior, damage handling, spawning systems, and material effects. Learners will progressively design and implement functional game mechanics by creating reusable Blueprints, handling collisions, applying visual feedback, and managing actor lifecycles. The module concludes with performance-aware spawning and health systems for a complete arcade experience.
What's included
17 videos5 assignments
Show info about module content
17 videos•Total 158 minutes
Simple Arcade Shooter•9 minutes
Changing the Projects Settings•11 minutes
Setup For Simple Arcade Shooter•6 minutes
Creating a Player Controller•8 minutes
Controlling the Pawn Movement•10 minutes
Setup for Input Binding of Pawn Movement•10 minutes
Setting up a Fixed Camera•11 minutes
Setting up a Fixed Camera Continues•11 minutes
Creating a Obstacle Base Class•8 minutes
Creating a New Variable in Base Class•8 minutes
Creating an Asteroids•9 minutes
Creating an Asteroids Continues•11 minutes
Adding a Take damage Function•11 minutes
Setting up Timer Function•9 minutes
Blend Properties and Color Models of Materials•7 minutes
Destroy the Spawn Actor•10 minutes
Health and Spawning of Actor•8 minutes
5 assignments•Total 70 minutes
Project Setup and Input Configuration•10 minutes
Camera and Obstacle Setup•10 minutes
Asteroid Creation and Damage System•10 minutes
Materials, Destruction, and Health•10 minutes
Graded - Arcade Shooter Project•30 minutes
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