Virtual Reality Specialization

Started Jul 16

Virtual Reality Specialization

Start your journey in Virtual Reality. Develop your knowledge and create your own VR application.

About This Specialization

This specialisation from the University of London will introduce you to virtual reality. Virtual reality is one of the most highly requested skill sets in the jobs market, and this specialisation will give you an introduction to the subject and key skills in the field. You will hear from world-leading lecturers and industry experts, use Unity to develop your own VR environment, and end the specialisation by creating your first VR game.

Created by:

courses
5 courses

Follow the suggested order or choose your own.

projects
Projects

Designed to help you practice and apply the skills you learn.

certificates
Certificates

Highlight your new skills on your resume or LinkedIn.

Projects Overview

Courses
Beginner Specialization.
No prior experience required.
  1. COURSE 1

    Introduction to Virtual Reality

    Current session: Jul 16
    Commitment
    4 weeks of study, 3-5 hours/week
    Subtitles
    English, Russian

    About the Course

    This course will introduce you to Virtual Reality (VR). The course will teach you everything from the basics of VR- the hardware and the history of VR- to different applications of VR, the psychology of Virtual Reality, and the challenges of the medium. The course is designed for people who are new to VR as a medium. You may have experienced some virtual reality before, and may have some hardware- but this course is suitable to individuals who have never experienced VR and those who do not have much hardware- we will explain Mobile VR as well as devices such as the Oculus Rift and HTC Vive. Introduction to Virtual Reality is the first course in the Virtual Reality Specialisation. A learner with no previous experience in Virtual Reality and/or game programming will be able to evaluate existing VR applications, and design, test, and implement their own VR experiences/games using Unity by the end of the specialisation.
  2. COURSE 2

    3D Models for Virtual Reality

    Current session: Jul 16
    Commitment
    4 weeks of study, 3-5 hours/week
    Subtitles
    English

    About the Course

    This course will begin your journey to creating Virtual Reality experiences. A Virtual Reality experience is a new world that you step into and are entirely immersed in. Creating a VR experience means creating that world and all the objects in it. In this course you will learn the basics of 3D graphics: how we create objects and how to lay them out to create an environment. You will learn techniques like materials and texturing that make your objects appear realistic. You will also learn about audio techniques to ensure that your experiences sound great as well as looking great. In all of these topics we will pay attention to the particular requirements of Virtual Reality, including pitfalls and performance issues: making sure your environment runs fast enough in VR. You will learn all of this using the professional game and VR engine, Unity3D. Unity is one of the most used game engine and is a relatively easy, but fully featured, introduction to 3D development. The course will culminate in a project in which you will create your own VR scene. VR development is something you can only learn by doing it yourself, so working on your project will be the best way to learn.
  3. COURSE 3

    3D Interaction Design in Virtual Reality

    Current session: Jul 16
    Commitment
    4 weeks of study, 3-5 hours/week
    Subtitles
    English

    About the Course

    This course will teach you about one of the most important aspects of VR, how you interact with a VR world. Virtual Reality is completely different from an on screen app or game. You are completely immersed in a VR world, so it doesn't make sense to interact only through buttons or menus. You will get the most out of VR if you can interact with the world just as you would with the real world: with your natural body movements. You will learn about the basic concepts and technologies of VR Interaction. You will then get hands on, learning about how to move around in VR and how to interact with the objects in your world. The course will finish with some advice from experts on VR interaction design and you will do a project where you will get real experience of developing VR Interaction.
  4. COURSE 4

    Building Interactive 3D Characters and Social VR

    Current session: Jul 16
    Commitment
    4 weeks of study, 3-5 hours/week
    Subtitles
    English

    About the Course

    Meeting another person is one of the most amazing experiences you can have in Virtual Reality. It is quite unlike communicating through any other medium except a real life face-to-face conversation. Because the other person is life size and shares a virtual space with you, body language works in a way that cannot be done on a flat screen. This course will enable you to create realistic social interactions in VR. You will learn about both the psychology of social interaction and the practical skills to implement it in Unity3D. We will take you through the basics of 3D character animation and how to create body language. You will learn about how to make characters that can respond to players’ speech and body language. You will also learn about avatars: the virtual representation of other players, and agents: computer controlled NPC characters and how to implement both of them. As many people have said before us, social is the future of VR. This course will help you become part of the future of Virtual Reality social experiences.
  5. COURSE 5

    Making Your First Virtual Reality Game

    Current session: Jul 16
    Commitment
    4 weeks of study, 2-4 hours per week
    Subtitles
    English

    About the Course

    Virtual Reality is one of the most exciting experiences that technology can give us. The immersion and presence you can have in VR is quite unlike any other medium. Like many others, you are excited about the possibilities of this new medium and want to get started developing your own VR experiences. This course will take you through all of the steps you need to create a VR game or other project. This is the final course in our Specialisation: Virtual Reality. The previous courses teach you the skills you need to make a VR game. This course brings them all together to create a project of your own. We will guide you through all the steps of a VR project: coming up with an idea, storyboarding, prototyping, testing and implementation. By the end of this course you will have a complete VR project that demonstrates your skills and could be the first step in creating a professional game. We hope this course can be your entry into professional VR development. To help you get started, some good advice always helps. That is why we have interviewed VR experts from all over the world, ranging from technology pioneers with over 30 years experience in VR to the latest cutting edge VR creators. We have asked all of them to give you their advice and we hope it inspires you to become part of the future of VR.

Creators

  • University of London

    Since its formation in 1858 the University of London International Programmes has enriched the lives of thousands of students across the globe. It has become a global leader in distance and flexible study, enabling more more than 50,000 students in over 180 countries to study for a university of London qualification.

    The University of London is a federal University which includes 18 world leading Colleges. Our distance learning programmes were founded in 1858 and have enriched the lives of thousands of students, delivering high quality University of London degrees wherever our students are across the globe. Our alumni include 7 Nobel Prize winners. Today, we are a global leader in distance and flexible study, offering degree programmes to over 50,000 students in over 180 countries. To find out more about studying for one of our degrees where you are, visit www.london.ac.uk

  • Goldsmiths, University of London

    Championing research-rich degrees that provoke thought, stretch the imagination and tap into tomorrow’s world, at Goldsmiths we’re asking the questions that matter now in subjects as diverse as the arts and humanities, social sciences, cultural studies, computing, and entrepreneurial business and management. We are a community defined by its people: innovative in spirit, analytical in approach and open to all.

    Championing research-rich degrees that provoke thought, stretch the imagination and tap into tomorrow’s world, at Goldsmiths we’re asking the questions that matter now in subjects as diverse as the arts and humanities, social sciences, cultural studies, computing, and entrepreneurial business and management. We are a community defined by its people: innovative in spirit, analytical in approach and open to all.

  • Dr Marco Gillies

    Dr Marco Gillies

    Senior Lecturer
  •  Dr Sylvia Xueni Pan

    Dr Sylvia Xueni Pan

    Lecturer, Department of Computing

FAQs