Create basic behavior with C# in Unity

4.7
stars
53 ratings
Offered By
Coursera Project Network
1,837 already enrolled
In this Guided Project, you will:

Navigate the Unity editor, change the layout and manipulate objects.

Create basic components in C# and apply them to GameObjects.

Use multiple variable types to store values and manipulate them in the Inspector.

Use Unity methods to initialise variables and add looping behavior.

Clock1.5 hours
BeginnerBeginner
CloudNo download needed
VideoSplit-screen video
Comment DotsEnglish
LaptopDesktop only

In this 1-hour, project-based course, you will create a simple game environment and a handful of simple blocks of code called “components” and attach them to game-objects in various configurations. You will develop a foundational understanding of coding in C# and understand the value and power of Unity’s component system. Additionally, you'll learn some simple techniques to make your code more robust and manageable.

Skills you will develop

UnityVideo Game DevelopmentC Sharp (C#) (Programming Language)Application development

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Introduction and Activation of (free) Unity License

  2. Build a Basic Game Level

  3. Create “Killable” Component

  4. Add Health To Killable Component

  5. Create “Patrol” Component

  6. Create “Spin” Component

  7. Use Attributes To Improve Work-Flow

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

Reviews

TOP REVIEWS FROM CREATE BASIC BEHAVIOR WITH C# IN UNITY

View all reviews

Frequently asked questions

Frequently Asked Questions

More questions? Visit the Learner Help Center.