Created by:   Michigan State University

  • Casey O'Donnell

    Taught by:    Casey O'Donnell, Associate Professor

    Media and Information
Basic Info
Language
English
How To PassPass all graded assignments to complete the course.
User Ratings
4.4 stars
Average User Rating 4.4See what learners said
Syllabus

FAQs
How It Works
Coursework
Coursework

Each course is like an interactive textbook, featuring pre-recorded videos, quizzes and projects.

Help from Your Peers
Help from Your Peers

Connect with thousands of other learners and debate ideas, discuss course material, and get help mastering concepts.

Certificates
Certificates

Earn official recognition for your work, and share your success with friends, colleagues, and employers.

Creators
Michigan State University
Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges.
Pricing
AuditPurchase Course
Access to Course Materials

Available

Available

Access to Graded Materials

Not available

Available

Receive a Final Grade

Not available

Available

Earn a Shareable Course Certificate

Not available

Available

Ratings and Reviews
Rated 4.4 out of 5 of 709 ratings

This course has a lot of info to offer. The instructor is enthusiastic and provides lots of helpful links to articles, books, and resources that are really useful. I also appreciate that there is a portion of the course dedicated to social issues in games, which often get overlooked or dismissed.

However, the course appears to have been restructured at some point, which can make the videos confusing, as they refer to things you haven't learned yet or make you wonder if you accidentally skipped a video somewhere. That said, I also don't think the current structure is ideal, because what you're learning is sometimes at odd with the structure of the assignments—for instance, a game design doc isn't finished until a game is nearly done while a prototype should come early in the process. So why does the game design doc assignment come before the prototype assignment?

Also, while I appreciate that the instructor attempted to make the quizzes and grading more fun, the resulting options are often misleading or unclear. For example, the typical grading options are 1) You barely did it or didn't do anything, 2) You went above and beyond, and 3) This is pretty epic. If the person satisfied the requirements but didn't add anything else, do they really only deserve a 1? I didn't grade that way, but the options suggest I could have. Also, if the question is "Is this a zip file?" these options don't make sense at all.

Overall though, I recommend this course and give it 4 stars for the level and variety of information it covers.

Love it.

Very useful as basis to learn more! And the Professor is great!

It's okay, I like the instructor and I really enjoyed the assignments creating worlds and such. I found that Im not a complete dud when it comes to making stories, it actually comes easier than you think ,especially if you play games a lot. Towards the end of week 4 though, I was about done with all the theory and wanted to get back to some Unity work, so i bombed through those videos, and actually skipped social impact on designers (or something like that), but I aced the quizzes though. Kind of funny, the only videos I didn't watch are the only ones I got fives in xD

Thank you!

Ugo