Michigan State University
Game Design and Development 5: Capstone Project
Michigan State University

Game Design and Development 5: Capstone Project

This course is part of Game Design and Development with Unity 2020 Specialization

Taught in English

Some content may not be translated

Brian Winn

Instructor: Brian Winn

3,607 already enrolled

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Course

Gain insight into a topic and learn the fundamentals

4.8

(29 reviews)

Intermediate level

Recommended experience

17 hours (approximately)
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

Add to your LinkedIn profile

Assessments

2 quizzes

Course

Gain insight into a topic and learn the fundamentals

4.8

(29 reviews)

Intermediate level

Recommended experience

17 hours (approximately)
Flexible schedule
Learn at your own pace

See how employees at top companies are mastering in-demand skills

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This course is part of the Game Design and Development with Unity 2020 Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate
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There are 4 modules in this course

Welcome to the Game Design and Development Capstone. In this module I will give you a little bit of a sense of what to expect over the coming weeks. I am going to be honest with you though, this is going to be a fair amount of work. As you have learned, making games takes time and effort. And the goal of the Capstone is to prove that you have the knowledge, skills, and attitude to make games. So, get ready to flex those game design and development muscles that you have developed across the specialization. The first thing you need to do is come up with a game idea and then flesh it out into a high concept and pitch.

What's included

3 videos7 readings1 peer review1 discussion prompt

Now you have to start the process of making your game a reality through early prototyping. No matter how you do this, either as a non-digital prototype or a digital prototype, you need to start building and testing some of your core gameplay systems and mechanics. Along the way, it is helpful to further document your design by creating "Design Blueprints". The result of this module is an early progress report to make sure you are on track.

What's included

2 videos2 readings1 quiz1 discussion prompt

The next step is the hardest one. It is time to fire up Unity and start game dev'ing. The goal is to build the first playable version of the game. With the first playable you are able to truly playtest and iterate on the game to "find the fun." Good luck.

What's included

3 videos2 readings1 quiz1 discussion prompt

You are almost to the finish line! In this module, you finish up and submit your first playable prototype for peer review. I will also discuss what would be the next steps for your project if it shows promise, in the "Preparing to Ship" lecture. I also included several "Career Journey and Advice" guest lectures. Watch as many of these as you like. And last, but not least, I will close out the course and specialization by discussing your possible "Future Directions" after this course.

What's included

19 videos5 readings1 peer review

Instructor

Instructor ratings
4.3 (14 ratings)
Brian Winn
Michigan State University
8 Courses157,342 learners

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Recommended if you're interested in Software Development

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4.8

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5

Reviewed on Feb 11, 2022

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