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Learner Reviews & Feedback for Intro to AR/VR/MR/XR: Technologies, Applications & Issues by University of Michigan

169 ratings
40 reviews

About the Course

This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. The course provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations. It establishes key concepts and dives into the XR device landscape, helping learners to differentiate current and future platforms and devices as well as critique the use of VR or AR in applications. The course pivots in the second half to look more at how to shape the future of XR, by analyzing trends and raising issues such as COVID-19, social and ethical concerns, accessibility and equity, as well as privacy and security. The course comes with an honors track in which learners will try out and classify existing XR applications, pick technologies when designing solutions for various XR application scenarios, and dive into the issues contributing to the larger discussion around trends and the future of XR....

Top reviews


Mar 11, 2022

This course is an exceptionally thorough overview course for beginners with no XR experience at all. Highly recommend if you are interested in learning more about the technologies and issues in XR.


Jan 25, 2021

This course was engaging, well-designed, and it focused on some of the most important issues and trends in XR. I would highly recommend it!

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26 - 43 of 43 Reviews for Intro to AR/VR/MR/XR: Technologies, Applications & Issues

By Egor G

Feb 9, 2021

Thanks, Michael and everyone who contributed for such an awesome course.

By Avadhesh K S

Jan 19, 2021

This course can equip you with best knowledge, confidence on XR.

By Kwan W T

Jan 7, 2021

A very useful program to let us have a concept of XR technology

By kvaibz

Jan 6, 2021

The best course which actually gives you practical knowledge.

By weiyu c

Mar 2, 2022

Thanks, Michael ! I learned a lot about XR from the course.

By Holly B F

Sep 12, 2021

G​ood introduction to the technologies, terms and issues

By Kishore S

Nov 6, 2021

Very detailed oriented content and was well presented.

By Jonas K S

Apr 15, 2021

could not ask for more, great introduction course!!

By Mark C

Jan 26, 2021

A great introduction to XR! I learned a lot.

By Chung-Han H

Jul 13, 2021

Great course and super interesting!

By Alim B

Dec 16, 2020

I really enjoy this course

By Swarn " Y S W

Nov 21, 2021

enjoyable and informative

By Mohammed A

Mar 31, 2022


By Jimmy V

Mar 23, 2021


By Grettel R A

Sep 11, 2021

The course is a great introduction to the XR technology concepts, I really enjoyed all the content and activities. The professor seems very passionate about the topic and engages the audience.

My recommendation is to make some videos shorter.

By Sean A O M

Nov 19, 2021

Nice and easy to follow course that teaches about the most basic elements of XR which nicely leads on to learning about specific technology and trends/issues.

By Suman D

Jul 11, 2021

Really a good course for beginners.

By Waclaw K

Feb 20, 2022

The course is a very basic introduction to the field. As a complete novice to AR/VR, I did get some insight which will be useful. The lecturer is very enthusiastic, which is really awesome and encouraging.

However, overall the course is rather shallow, there are unnecessary repetitions, there is a lot of talking with little substantial content. I had the stamina to complete the honors track, but in hindsight I find the time spent on the course mostly wasted. Some of the discussion provided at the course is unnecessarily long and of little practical value, which could be characterised as overly academic. For example, there is a lengthy explanation of what X in XR means, with a suggested reading of a multipage 'research' paper (by the lecturer); thre are other courses at Coursera with similar scope, which spend on this 1-2 minutes and then quickly proceed to much more practical issues.

Throughout this and the other courses in this specialization, the lecturer seems to preferentially cite/reference publications of their own or from their students, which is surprising and disappointing. It gives the (possiby wrong) impression that they have little familiarity with the field beyond their own work and opinions, do not follow up on others' work. Too much weight is placed on self-marketing instead of a balanced, fair overview of the field.

Some parts of the presentation (in particular, examples of VR/AR interactions) seem not very well thought-through, the sight keeps moving around the scene in haphazard ways instead of focusing on the important areas (and explaining why), which at times is quite uncomfortable to watch.