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Learner Reviews & Feedback for Introduction to C# Programming and Unity by University of Colorado System

4.7
stars
2,406 ratings

About the Course

This course is all about starting to learn how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course doesn't assume you have any previous programming experience. Don't worry if you've never written code before; we'll start at the very beginning and work our way up to building small games by the end of the course. Throughout the course you'll learn core programming concepts that apply to lots of programming languages, including C#, and you'll also learn how to apply those concepts when you develop games. Computer programming is really fun in general, and programming games is even better! Caution: Beginning (assuming no prior programming knowledge) is not the same as easy (not hard to do). Learning to program IS hard to do, especially since this course is essentially the first half of a freshman-level college course. Meeting the course challenges while you master the material will be rewarding to you, but doing that will require hard work and maybe even a few expletives along the way. Module 1: Write your first C# console application and Unity script Module 2: Learn how we store data in our programs Module 3: Learn how we use classes and objects to implement our code Module 4: Learn the basics of Unity 2D games and take "Final Exam" “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...

Top reviews

MM

Jul 29, 2020

The instructor extremely enthusiastic and passion which is really rare to see but amazing. Thank you so much for teaching this course it really helped to kick start my interest in game development :)

AN

Jan 25, 2022

I took up this course as a refresher after a long hiatus, but this would be amazing if I was an absolute beginner too! Kudos to Dr. T and I'm excited to complete the rest of the specialization! 😍😍🤩🤩

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By shreetheja s

May 1, 2020

Very Good

By suvrangshu b

May 31, 2019

excillent

By Wesley M V

Apr 29, 2023

amazing!

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Aug 25, 2020

excelent

By Jumana A

May 30, 2018

amazing!

By Furkan S

Nov 22, 2019

perfect

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Mar 16, 2019

awesome

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Dec 25, 2018

awesome

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Oct 26, 2018

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Jan 12, 2023

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Apr 13, 2023

Great

By Довгий А М

Jul 15, 2020

Nice!

By 许天鸿

May 27, 2019

henna

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Apr 9, 2023

best

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Jan 9, 2023

good

By 陳楷茗

Aug 16, 2022

good

By Lixin W

Jan 31, 2021

通俗易懂

By Kry's D

Jan 29, 2021

Cool

By Dhiraj N J

Jun 21, 2020

good

By SK T

May 24, 2020

good

By aaditya j

Apr 6, 2019

good

By ava

Jul 1, 2022

oky

By Mohammad T A O

Jan 12, 2022

thx

By Jeffrey G

Jan 30, 2021

This is a very good course for anyone with no programming experience to take. Not only have I learned the terminology and important concepts required in order to program but I have learned basic game design through Unity in the process. In the first two weeks I felt like I was grasping at straws and just plugging in the code without understanding why the code was necessary or what its purpose was, but by the middle of the third week everything made much more sense. I found the description of the course accurate as well, however it was misleading that this is described as a 28 hour course. For individuals who have experience programming this is probably accurate. If you have no experience it will take much longer (I'd estimate it took me about 50 - 70 hours). If I had to offer any recommendations to improve this course I would say that the professor should go over code documentation in greater detail. It would also be beneficial if he would demonstrate how to do certain things on a Mac rather than just using windows the entire time. I have a Mac and although it is very possible to do well in this course with a Mac it does make it more difficult overall. I would also recommend going over the Debugging process in more detail. It is worth noting that the debugging process actually has a bug when using Unity on Mac. Even after setting the breakpoint properly I would receive an error stating "Could not insert breakpoint at [path to script file]: The breakpoint could not be bound." Luckily debugging was not essential in order to pass this course, but it did make it more difficult to find out where my mistakes were. Overall I would recommend this course to anyone.

By Andy M

Oct 14, 2024

I really appreciated everything that went into preparing this course and there was a lot of information provided. Dr. T is an enthusiastic teacher and clearly knows the material he is presenting. My only concern with the course was that I did sometimes feel a little lost and would have liked more practice on the basics of piecing together the different parts of code. I still don't feel like I have all the terms straight, but the real difficulty was knowing the nomenclature and how it fits together. For instance, why can things sometimes be written this.that and other times this.dothat? I don't know why actions and definitions can be placed interchangeably. I still don't feel like I can sit down and write out basic C# code--I always have to look at previous examples for reference and often have to go through a trial-and-error process until I get all the syntax organized correctly. This is the area I felt like the course could have been better: explaining with examples and assignments how to assemble the language, rather than plunging into coding trigonometry in the 2nd module.