Create an FPS Weapon in Unity (Part 1 - Revolver)

Use Colliders, Triggers and Raycasting to simulate shooting mechanisms.
Detect Keystrokes and Mouse Clicks to operate a ranged weapon.
Add an Aiming Reticle using Unity's UI Toolkit.
Use Colliders, Triggers and Raycasting to simulate shooting mechanisms.
Detect Keystrokes and Mouse Clicks to operate a ranged weapon.
Add an Aiming Reticle using Unity's UI Toolkit.
In this one-hour, project-based course, you'll learn how to set up a revolver for a first-person shooter. This project covers configuring a gun prefab, enabling your FPS player to pick up, hold, fire and drop a gun with keyboard and mouse inputs, and adding an aiming reticle. The guided project will introduce you to the following Unity concepts: - Prefabs - Animation - UI Canvas - UI Image - Raycasting - Coding techniques including the Input class, KeyCodes and Interfaces This is Part 1 of a four-part series on creating a weapon for your FPS game. Part 2 covers creating visual effects when your player fires the gun. Part 3 will show you how to set up the weapon's properties and damage effects to apply to destroyable targets. Lastly, Part 4 will walk you through the steps for adding ammunition, reloading the weapon and creating magazines and other weapons. This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "FPS Weapon" series. This series makes use of the western-themed Unity project first created in Control physics with C# in Unity and the VM-compatible FPS Player script written in Create a VM Compatible First Person Camera. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.
Video-game Development
C sharp (C#) Programming Language
Unity 3D
Unity
Application development
In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:
Introduction and License Activation
Set Up the Scene, Player and Gun Prefab
Pick Up and Hold a Weapon
Drop a Weapon to the Ground
Add an Aiming Reticle to the center of the Game Screen
Fire Weapon with the Left Mouse Button and Mark Whatever is Shot
Your workspace is a cloud desktop right in your browser, no download required
In a split-screen video, your instructor guides you step-by-step
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You'll learn by doing through completing tasks in a split-screen environment directly in your browser. On the left side of the screen, you'll complete the task in your workspace. On the right side of the screen, you'll watch an instructor walk you through the project, step-by-step.
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