Use Colliders, Triggers and Raycasting to simulate shooting mechanisms.
Detect Keystrokes and Mouse Clicks to operate a ranged weapon.
Add an Aiming Reticle using Unity's UI Toolkit.
In this one-hour, project-based course, you'll learn how to set up a revolver for a first-person shooter. This project covers configuring a gun prefab, enabling your FPS player to pick up, hold, fire and drop a gun with keyboard and mouse inputs, and adding an aiming reticle. The guided project will introduce you to the following Unity concepts: - Prefabs - Animation - UI Canvas - UI Image - Raycasting - Coding techniques including the Input class, KeyCodes and Interfaces This is Part 1 of a four-part series on creating a weapon for your FPS game. Part 2 covers creating visual effects when your player fires the gun. Part 3 will show you how to set up the weapon's properties and damage effects to apply to destroyable targets. Lastly, Part 4 will walk you through the steps for adding ammunition, reloading the weapon and creating magazines and other weapons. This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "FPS Weapon" series. This series makes use of the western-themed Unity project first created in Control physics with C# in Unity and the VM-compatible FPS Player script written in Create a VM Compatible First Person Camera. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.
In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:
Introduction and License Activation
Set Up the Scene, Player and Gun Prefab
Pick Up and Hold a Weapon
Drop a Weapon to the Ground
Add an Aiming Reticle to the center of the Game Screen
Fire Weapon with the Left Mouse Button and Mark Whatever is Shot
Your workspace is a cloud desktop right in your browser, no download required
In a split-screen video, your instructor guides you step-by-step
What will I get if I purchase a Guided Project?
By purchasing a Guided Project, you'll get everything you need to complete the Guided Project including access to a cloud desktop workspace through your web browser that contains the files and software you need to get started, plus step-by-step video instruction from a subject matter expert.
Are Guided Projects available on desktop and mobile?
Because your workspace contains a cloud desktop that is sized for a laptop or desktop computer, Guided Projects are not available on your mobile device.
Who are the instructors for Guided Projects?
Guided Project instructors are subject matter experts who have experience in the skill, tool or domain of their project and are passionate about sharing their knowledge to impact millions of learners around the world.
Can I download the work from my Guided Project after I complete it?
You can download and keep any of your created files from the Guided Project. To do so, you can use the “File Browser” feature while you are accessing your cloud desktop.
What is the refund policy?
Is financial aid available?
Financial aid is not available for Guided Projects.
Can I audit a Guided Project and watch the video portion for free?
Auditing is not available for Guided Projects.
How much experience do I need to do this Guided Project?
At the top of the page, you can press on the experience level for this Guided Project to view any knowledge prerequisites. For every level of Guided Project, your instructor will walk you through step-by-step.
Can I complete this Guided Project right through my web browser, instead of installing special software?
Yes, everything you need to complete your Guided Project will be available in a cloud desktop that is available in your browser.
What is the learning experience like with Guided Projects?
You'll learn by doing through completing tasks in a split-screen environment directly in your browser. On the left side of the screen, you'll complete the task in your workspace. On the right side of the screen, you'll watch an instructor walk you through the project, step-by-step.
More questions? Visit the Learner Help Center.