Game Design and Development Specialization

Starts May 01

Game Design and Development Specialization

Build a Game Using Unity 3D

Design and create your own game, and bring it to market, in five hands-on courses.

About This Specialization

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers.

Created by:

Industry Partners:

courses
5 courses

Follow the suggested order or choose your own.

projects
Projects

Designed to help you practice and apply the skills you learn.

certificates
Certificates

Highlight your new skills on your resume or LinkedIn.

Projects Overview

Courses
Intermediate Specialization.
Some related experience required.
  1. COURSE 1

    Introduction to Game Development

    Upcoming session: May 1 — Jun 5.
    Commitment
    4 weeks, 2-5 hours/week
    Subtitles
    English

    About the Course

    If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development. You will get started developing your own videogames using the industry standard game development tools, including the Unity3D game engine and C#. At the end of the course you will have completed three hands-on projects and will be able to leverage an array of game development techniques to create your own basic games. This course is for individuals interested in becoming a game designer, game artist, or game programmer.
  2. COURSE 2

    Principles of Game Design

    Upcoming session: May 1 — Jun 5.
    Subtitles
    English

    About the Course

    You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.
  3. COURSE 3

    Business of Games and Entrepreneurship

    Current session: Apr 24 — May 29.
    Subtitles
    English

    About the Course

    As well as a form of art and entertainment, games are about business. Whether you want to work at a game studio, start your own business or make games as a hobby, recognizing the dynamic landscape of the videogame industry is critical to finding your place. This course will introduce you to game production, project management, teamwork skills, and how to position your game ideas and yourself in the broader marketplace. By the end of the course, you will be able to develop an impactful portfolio of game work to get noticed and/or develop an effective business plan to bring your game to market.
  4. COURSE 4

    Game Development for Modern Platforms

    Current session: Apr 24 — May 29.
    Subtitles
    English

    About the Course

    The device or "platform" that a game is developed for and played on has a massive impact on the game development process. In this hands-on course you will explore how to develop a game for a variety of modern platforms, including Web, Windows, Mac OS X, iOS, and Android. While building a complete game, you will learn intermediate and advanced game development techniques in the Unity game engine. By the end of the course, you will understand how to develop, refine, package, and prepare your game for distribution on a variety of game platforms. Particular attention will be given to developing a 2D platformer game that supports multiple forms of input (keyboard/mouse, controller, and touch), works across multiple forms of output (screen size, screen resolution, sound), and performs well on a variety of computing devices.
  5. COURSE 5

    Game Design and Development Capstone

    Upcoming session: Jun 19 — Aug 21.
    Subtitles
    English

    About the Capstone Project

    In the game design and development capstone, you will create an original game from initial concept through implementation and then launch it to the world! Along the way, you will have the opportunity to put your game ideas in front of your peers and for the best-of-the-best you will have the chance to get feedback from game industry professionals. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Deep Silver Volition, Iron Galaxy, Radiant Entertainment, Goodgame Studios, Stardock, GREE, Heart Shaped Games, Kongregate, and more.

Creators

  • Michigan State University

    The Michigan State University Department of Media and Information offers an environment of engaged learning and scholarship in which we design, explore, and study the next frontiers of media and information technology, content, and applications.

    Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges.

  • Brian Winn

    Brian Winn

    Associate Professor
  • Casey O'Donnell

    Casey O'Donnell

    Associate Professor

FAQs

More questions? Visit the Learner Help Center.