Create UI in Unity Part 1 - Screen Overlay Canvas
17 ratings

1,602 already enrolled
Unity's User Interface (UI) Toolkit
C# code for editing UI components at run-time
UI animation for user feedback
17 ratings
1,602 already enrolled
Unity's User Interface (UI) Toolkit
C# code for editing UI components at run-time
UI animation for user feedback
In this 90-minute, project-based course, you will be introduced to Unity's User Interface (UI) Toolkit for building a Heads Up Display (HUD) for your game. This project covers creating and setting up each UI component and writing simple scripts that will update the UI for player-feedback. The guided project will introduce you to the following Unity UI concepts: - Canvas - Rect Transform - Text - Image - Animation - Coding techniques including the Time Class, String Formatting, Inheritance and Polymorphism This is Part 1 of a four-part series on creating a user interface for your game or other Unity application. Part 2 covers creating a world-space canvas, part 3 will demonstrate how to create a settings menu and part 4 will show you how to design the UI to automatically adapt to the aspect ratio of any screen. This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "User Interface" series. This series makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.
Video-game Development
C sharp (C#) Programming Language
Unity 3D
Unity
Application development
In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:
Introduction and License Activation
Create a Player Name Display and a Clock Showing Survival Time
Create TimerUI Component
Create a Health Bar
Create HealthUI Base Class - Introduction to Inheritance and Polymorphism
Create HealthUI Component
Create an Animated Whole-of-Screen Damage-Indicator Overlay
Create Script to Pulse the Screen when Healing or Taking Damage
Your workspace is a cloud desktop right in your browser, no download required
In a split-screen video, your instructor guides you step-by-step
by JB
Oct 27, 2020I love how the instructor used the method where we student can follow what he is doing while he was discussing. More power for you sir. I've learned something new thank you!!
by DA
Sep 21, 2020Great intro and overview to UI in Unity. Complements course in C# for Unity well.
By purchasing a Guided Project, you'll get everything you need to complete the Guided Project including access to a cloud desktop workspace through your web browser that contains the files and software you need to get started, plus step-by-step video instruction from a subject matter expert.
Because your workspace contains a cloud desktop that is sized for a laptop or desktop computer, Guided Projects are not available on your mobile device.
Guided Project instructors are subject matter experts who have experience in the skill, tool or domain of their project and are passionate about sharing their knowledge to impact millions of learners around the world.
You can download and keep any of your created files from the Guided Project. To do so, you can use the “File Browser” feature while you are accessing your cloud desktop.
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Financial aid is not available for Guided Projects.
Auditing is not available for Guided Projects.
At the top of the page, you can press on the experience level for this Guided Project to view any knowledge prerequisites. For every level of Guided Project, your instructor will walk you through step-by-step.
Yes, everything you need to complete your Guided Project will be available in a cloud desktop that is available in your browser.
You'll learn by doing through completing tasks in a split-screen environment directly in your browser. On the left side of the screen, you'll complete the task in your workspace. On the right side of the screen, you'll watch an instructor walk you through the project, step-by-step.
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