Imperial College London

Android Graphics with OpenGL ES

This course is part of Advanced App Development in Android Specialization

Taught in English

Some content may not be translated

Benny Lo

Instructor: Benny Lo

8,744 already enrolled

Included with Coursera Plus

Course

Gain insight into a topic and learn the fundamentals

4.3

(12 reviews)

Intermediate level

Recommended experience

25 hours (approximately)
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

Add to your LinkedIn profile

Assessments

5 quizzes

Course

Gain insight into a topic and learn the fundamentals

4.3

(12 reviews)

Intermediate level

Recommended experience

25 hours (approximately)
Flexible schedule
Learn at your own pace

See how employees at top companies are mastering in-demand skills

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Build your subject-matter expertise

This course is part of the Advanced App Development in Android Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate
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There are 4 modules in this course

In this first module, we're going to cover the basics of OpenGL in Android. We'll start by outlining the OpenGL Pipeline where you'll learn how OpenGL renders graphics. We'll then look at a programming language used to work with the pipeline called the OpenGL Shading Language. Following this, I'll give a brief overview of OpenGL ES, which is a variant of OpenGL for portable devices. We'll close the module by covering basic primitive types in OpenGL.

What's included

7 videos2 readings4 quizzes1 discussion prompt

This module focuses on the practical implementation of OpenGL in Android. We'll begin by looking at how to draw simple 2D objects, and then look at increasingly complicated 3D objects. We'll also look at using the Index Buffer in OpenGL to optimise the efficiency of our apps. There are two practical exercises within this module to apply your understanding, which I hope you enjoy!

What's included

7 videos2 peer reviews2 discussion prompts

In this module, we're going to look at more complicated 3D shapes like letters, spheres and arbitrary shapes. There are several practice programming exercises to apply your understanding, and there is also a short quiz at the end.

What's included

7 videos3 readings1 quiz2 peer reviews3 discussion prompts

In this final module, you will apply everything you have learned into a summative assignment by creating some 3D Logos.

What's included

2 videos1 reading1 peer review1 discussion prompt

Instructor

Benny Lo
Imperial College London
4 Courses25,454 learners

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