About this Course

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started a new career after completing these courses

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Shareable Certificate
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100% online
Start instantly and learn at your own schedule.
Flexible deadlines
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Beginner Level
Approx. 11 hours to complete
English

Instructor

Learner Career Outcomes

19%

started a new career after completing these courses

24%

got a tangible career benefit from this course

11%

got a pay increase or promotion
Shareable Certificate
Earn a Certificate upon completion
100% online
Start instantly and learn at your own schedule.
Flexible deadlines
Reset deadlines in accordance to your schedule.
Beginner Level
Approx. 11 hours to complete
English

Offered by

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Google AR & VR

Syllabus - What you will learn from this course

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Week
1

Week 1

2 hours to complete

Introduction to augmented reality (AR)

2 hours to complete
11 videos (Total 11 min), 2 readings, 2 quizzes
11 videos
The history of augmented reality2m
AR today: smartphone vs. standalone1m
Google AR1m
AR for shopping and retail1m
AR for business34s
AR for social media45s
AR for gaming1m
AR for education56s
AR for healthcare57s
AR for nonprofits38s
2 readings
The similarities and differences between AR and VR20m
Learning checkpoint - the basics of augmented reality20m
2 practice exercises
Module 1 practice quiz20m
Module 1 final assessment25m
Week
2

Week 2

3 hours to complete

The basics of AR functionality

3 hours to complete
18 videos (Total 20 min), 5 readings, 2 quizzes
18 videos
Scale and the size of assets46s
Occlusion1m
Lighting for increased realism31s
Solid augmented assets27s
Context awareness47s
Tracking in AR56s
Outside-in tracking56s
Inside-out tracking1m
Motion tracking2m
Environmental understanding: feature points and plane-finding1m
Light estimation59s
Anchors1m
Interface issues and lack of UI metaphors1m
AR’s technical constraints: size, power, heat2m
The 3D barrier56s
Computer vision limitations1m
Constraints of occlusion and shading43s
5 readings
The hardware that makes mobile AR work25m
Learning checkpoint - AR functionality20m
Learning checkpoint - inside-out vs. outside-in tracking15m
Learning checkpoint - fundamentals of ARCore20m
Learning checkpoint - constraints with current AR15m
2 practice exercises
Module 2 practice quiz15m
Module 2 final assessment25m
Week
3

Week 3

3 hours to complete

Taking the next steps with ARCore

3 hours to complete
9 videos (Total 10 min), 6 readings, 2 quizzes
9 videos
How low-light conditions limit AR on mobile1m
How simple surfaces challenge AR37s
User flow1m
Working with technical limitations1m
If you build it, they might try to break it1m
Preparing your tools1m
Outlining: drafting your design1m
Building the team to execute your vision1m
6 readings
Cloud Anchors for shared AR25m
Learning checkpoint - use cases and current powers/limitations of AR15m
User experience (UX) and user interface (UI) to consider15m
Basic AR interaction options20m
Learning checkpoint - think like a user15m
Learning checkpoint - next steps on the AR journey10m
2 practice exercises
Module 3 practice quiz15m
Module 3 final assessment25m
Week
4

Week 4

3 hours to complete

Bringing ARCore to life

3 hours to complete
11 videos (Total 9 min), 6 readings, 2 quizzes
11 videos
User interaction: hit-testing and pose57s
Placing with anchor points30s
Occlusion between virtual assets58s
Light estimation: matching virtual light to real light45s
Multi-plane detection and spatial mapping1m
Processing needs in mobile AR30s
Breaking immersion34s
Framing as a creative device31s
What is Poly?37s
What is Unity?51s
6 readings
Learning checkpoint - a closer look at mechanics of ARCore20m
Poly, a library of 3D assets for your AR app20m
Sceneform for easier AR content creation30m
Learning checkpoint - using Poly and Unity to create ARCore assets10m
Glossary of AR20m
Resources20m
2 practice exercises
Module 4 practice quiz15m
Module 4 final assessment25m

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