This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring.
This course is part of the Extended Reality for Everybody Specialization
About this Course
What you will learn
Critique new and existing XR experiences from an ethical standpoint.
Create storyboards and physical prototypes of new XR experiences.
Create XR prototypes with digital and immersive authoring tools.
Infer technical requirements for implementing your XR prototypes.
Syllabus - What you will learn from this course
XR Design Process
Design Thinking, Ethics, and Guidelines for XR
Storyboarding & Physical Prototyping for XR Experiences
Digital Prototyping & Evaluation of XR Experiences
- 5 stars78.12%
- 4 stars13.54%
- 3 stars6.25%
- 2 stars1.04%
- 1 star1.04%
TOP REVIEWS FROM USER EXPERIENCE & INTERACTION DESIGN FOR AR/VR/MR/XR
This course was realy an eye opener on "how to design for XR". Loved it and felt valuable.
many insights and knowledge, but not as well structured as the first course - I often got confused. Assignments are great!
Fantastic Course with a great instructor. Highly recommended,
Best course I've taken on Coursera! People interested in XR should take this class -- the design process is so important!
About the Extended Reality for Everybody Specialization
Frequently Asked Questions
When will I have access to the lectures and assignments?
What will I get if I subscribe to this Specialization?
Is financial aid available?
Do I need to know a lot about AR/VR?
Do I need to have programming experience?
Do I need access to AR/VR devices?
More questions? Visit the Learner Help Center.