This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR.
This course is part of the Extended Reality for Everybody Specialization
About this Course
What you will learn
Create basic and immersive VR scenes in WebXR or Unity.
Create marker-based and marker-less AR scenes in WebXR or Unity.
Understand fundamental concepts and techniques for advanced XR applications.
Develop XR applications with ethics, accessibility, and privacy in mind.
Syllabus - What you will learn from this course
XR Development Approaches
Developing VR Applications
Developing AR Applications
Special Topics in XR
- 5 stars77.19%
- 4 stars7.01%
- 3 stars5.26%
- 2 stars1.75%
- 1 star8.77%
TOP REVIEWS FROM DEVELOPING AR/VR/MR/XR APPS WITH WEBXR, UNITY & UNREAL
The entire course has been exceptionally put together for a wonderful learning experience. Highly recommended to ones looking to build a solid foundation in XR
Very hands on! Covers multiple hot topics within VR/AR.
About the Extended Reality for Everybody Specialization
Frequently Asked Questions
When will I have access to the lectures and assignments?
What will I get if I subscribe to this Specialization?
Is financial aid available?
Do I need to know a lot about AR/VR?
Do I need to have programming experience?
Do I need access to AR/VR devices?
More questions? Visit the Learner Help Center.