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Learner Reviews & Feedback for Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal by University of Michigan

4.1
stars
12 ratings
3 reviews

About the Course

This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR. This course also has an honors track that guides learners in the implementation of 3D, VR, and AR scenes in WebXR using A-Frame and in Unity, and helps them generate a development plan with clear milestones and deliverables....

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1 - 3 of 3 Reviews for Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal

By William T

Mar 30, 2021

I gave up by the end of week 1. The videos seemed to ramble with no real structure, and often just repeated the same content again and again. The content was pretty shallow.

By Nilesh

Apr 27, 2021

The entire course has been exceptionally put together for a wonderful learning experience. Highly recommended to ones looking to build a solid foundation in XR

By Robbie I

Apr 12, 2021

The takeaways from the course are how unique and curious how to develop XR while designing one ideally. The honors track is very tricky and highly time-consuming to complete. But suppose you can invite some talented professionals who can develop in Unity and Unreal and include a list of other creative WebXR sites for starters and beginners. This improvement will make the course would be more helpful, manageable, and pleasing for them. But I believe the specialization is very enjoyable to take for those who are interested in creating XR.