University of Colorado System
Intermediate Object-Oriented Programming for Unreal Games
University of Colorado System

Intermediate Object-Oriented Programming for Unreal Games

This course is part of C++ Programming for Unreal Game Development Specialization

Taught in English

Some content may not be translated

2,552 already enrolled

Included with Coursera Plus

Course

Gain insight into a topic and learn the fundamentals

4.9

(14 reviews)

Intermediate level

Recommended experience

15 hours (approximately)
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

Add to your LinkedIn profile

Assessments

2 quizzes

Course

Gain insight into a topic and learn the fundamentals

4.9

(14 reviews)

Intermediate level

Recommended experience

15 hours (approximately)
Flexible schedule
Learn at your own pace

See how employees at top companies are mastering in-demand skills

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Build your subject-matter expertise

This course is part of the C++ Programming for Unreal Game Development Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate
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There are 4 modules in this course

In this module, you'll learn how exceptions are thrown when something bad happens as our program executes and how to handle those exceptions. You'll also learn about file IO, which is incredibly useful both in console apps and in Unreal games.

What's included

15 videos7 readings1 quiz1 discussion prompt

In this module, you'll learn about inheritance and polymorphism, two of the most powerful features in object-oriented programming languages, including C++. You'll also see inheritance in action in a small Unreal game.

What's included

14 videos4 readings1 programming assignment1 discussion prompt

In this module, you'll learn how to use events and event handling in your game. Developing our games this way leads to much better object-oriented designs, where objects don't have to know about lots of other objects in the game. You'll also learn how to use Unreal Motion Graphics (UMG) and Slate Widgets to implement menus in your games.

What's included

12 videos6 readings1 programming assignment1 discussion prompt

In this module, we'll go through the implementation details of a complete (small) game. You'll see many of the concepts we covered in this course (and previous courses in the Specialization as well) in action, and you'll see a few new things as well.

What's included

8 videos1 quiz1 discussion prompt

Instructor

Dr. Tim "Dr. T" Chamillard
University of Colorado System
20 Courses212,136 learners

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Recommended if you're interested in Software Development

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