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In diesem Kurs gibt es 3 Module
This project-driven course introduces beginners to the foundational tools and workflows used in Unreal Engine for designing and building immersive 3D game environments. Through hands-on practice and structured modules, learners will progressively identify, navigate, manipulate, construct, enhance, and compare key elements of Unreal Engine’s level design and game development framework.
Starting with engine setup and interface mastery, the course leads into practical viewport control and scene organization. Learners will then apply transformation tools, construct modular levels, and implement prop placement and lighting to refine game spaces. The course concludes with a cross-engine comparison of Unreal Engine and Unity, giving learners the ability to distinguish workflows and configure project settings confidently.
By the end of the course, learners will have built and polished a playable 3D level while developing a strong conceptual and technical foundation in professional game development practices.
This module provides learners with a foundational understanding of Unreal Engine 4.0, beginning with its installation and interface navigation. Learners will explore the system requirements, install and configure the engine using the Epic Games Launcher, create basic projects, and interact with the core elements of the Unreal workspace. Through guided walkthroughs, they will gain confidence in moving through viewports, identifying key interface components, and differentiating between various project and viewport settings. By the end of this module, learners will be equipped to begin building and exploring 3D environments within Unreal Engine.
Das ist alles enthalten
8 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
8 Videos•Insgesamt 66 Minuten
Introduction to Unreal Engine 4.0•8 Minuten
Requirement and Installation of Unreal Engine•5 Minuten
Introduction About Epic Game Launcher•10 Minuten
Creating a Project in Epic Game Launcher•10 Minuten
Navigate The View Ports in Unreal Engine•7 Minuten
Navigate The View Ports in Unreal Engine Continues•6 Minuten
Parts of the Interface•11 Minuten
Different Types of View Ports•9 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded - Getting Started with Unreal Engine•30 Minuten
Introduction and Installation•10 Minuten
Viewports and Interface Basics•10 Minuten
Building and Structuring a Level
Modul 2•2 Stunden abzuschließen
Moduldetails
This module introduces learners to the essential tools and processes for constructing a basic game level in Unreal Engine. Starting with manipulation techniques like translation, rotation, and scaling, learners will gain practical skills in scene organization using the World Outliner. They will then advance to creating and configuring new levels, positioning lighting and Player Start elements, and blocking out scenes using basic geometry. This module builds a critical foundation for environment setup and level design within Unreal Engine’s visual editor.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 55 Minuten
Reflection Translation and Rotation of the Tool•9 Minuten
Details About the Out Linear•10 Minuten
Details About the Out Linear Continues•9 Minuten
Creating a New Level in Unreal Engine•9 Minuten
Example Creating a New Level in Unreal Engine•9 Minuten
Example Creating a New Level in Unreal Engine Continues•8 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded - Building and Structuring a Level•30 Minuten
Tools and Scene Setup•10 Minuten
Level Creation Techniques•10 Minuten
Polishing, Comparison & Settings
Modul 3•2 Stunden abzuschließen
Moduldetails
This module equips learners with the skills to refine their game environments and understand cross-engine development fundamentals. It begins by guiding learners through the process of polishing a basic level using lighting, props, alignment, and visual enhancement techniques to improve realism and immersion. The module then shifts focus to comparing Unreal Engine and Unity, highlighting the differences in workflows, scripting systems, and object management. Finally, it explores key project settings in both engines, helping learners understand how to configure core development parameters like rendering, input, and platform deployment.
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