This comprehensive Unreal Engine 4 course empowers learners to design, develop, and optimize interactive game elements using UMG, AI systems, and Blueprint scripting. Starting with foundational UI creation, students will apply layout panels, grid systems, and interactive widgets to craft engaging user experiences. The course then moves into AI programming, where learners construct and implement advanced Behavior Trees, selectors, and task logic to create responsive and dynamic in-game characters. Through structured, hands-on lessons, participants will develop the skills to connect visual scripting nodes, manage arrays, and manipulate data for optimized performance.

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Unreal Engine: Master UMG, AI & Blueprints
Ce cours fait partie de Spécialisation Unreal Engine Advanced Gameplay & AI Mastery

Instructeur : EDUCBA
Inclus avec
Ce que vous apprendrez
Design interactive UIs using UMG layout panels, widgets, and grid systems.
Build intelligent AI behaviors with Behavior Trees, selectors, and task logic.
Optimize game mechanics using efficient Blueprint workflows and data handling.
Compétences que vous acquerrez
- Catégorie : Animations
- Catégorie : Game Design
- Catégorie : Scripting
- Catégorie : User Interface (UI)
- Catégorie : Artificial Intelligence
- Catégorie : Debugging
- Catégorie : Interactive Design
- Catégorie : Unreal Engine
- Catégorie : Video Game Development
- Catégorie : User Interface and User Experience (UI/UX) Design
Détails à connaître

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août 2025
18 devoirs
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Il y a 6 modules dans ce cours
UMG Foundations introduces learners to the core principles of creating and managing user interfaces in Unreal Engine 4 using Unreal Motion Graphics (UMG). The module covers fundamental UI concepts including positioning, sizing, and layout panels, as well as hands-on development of simple HUD elements. Through practical examples, learners will gain the ability to design responsive and functional UI components that adapt to different screen resolutions and enhance player experience.
Inclus
7 vidéos3 devoirs
Layout Panels & Grid Systems equips learners with the skills to design structured, flexible, and visually balanced user interfaces in Unreal Engine 4 using UMG. This module covers various layout containers including Uniform Grid Panels, Grid Panels, Horizontal Boxes, Overlays, and Scale Boxes, along with practical methods for combining these elements to create responsive and visually engaging UI components such as progress bars. Through hands-on examples, learners will gain the ability to select, configure, and integrate the appropriate layout panels for different interface requirements.
Inclus
9 vidéos3 devoirs
Slotting and Interactive Elements provides learners with the knowledge and skills to design, arrange, and control user interface components in Unreal Engine 4 using UMG. This module covers advanced layout handling with Canvas Panel slots, Size Boxes, Wrap Boxes, and Widget Switchers, along with interactive elements such as Scroll Boxes, Progress Bars, Slider Bars, and Spinners. Through practical exercises, learners will develop the ability to create flexible, responsive, and user-friendly UI layouts that enhance the gameplay experience.
Inclus
13 vidéos3 devoirs
Text Boxes & AI Basics introduces learners to creating interactive text-based UI elements and integrating basic artificial intelligence controls in Unreal Engine 4 using UMG. The module covers text formatting, styling, and multi-line input handling, along with the implementation of throbbers for visual feedback. It then transitions into AI fundamentals, including AI Controllers, behavior setup, and simulation, enabling learners to design and test non-player character interactions and decision-making within the game environment.
Inclus
13 vidéos3 devoirs
This module delves into the creation and optimization of AI behavior in Unreal Engine 4 using Behavior Trees and advanced AI control mechanisms. Learners will explore how to structure AI decision-making, execute dynamic tasks, and use selectors to manage complex choices. The lessons cover diagnosing and refining behavior flow, implementing specific AI tasks such as movement and focus, and ensuring efficient execution through clear and maintainable design. By the end, learners will be able to construct and manage sophisticated AI behavior systems capable of adaptive responses within gameplay environments.
Inclus
8 vidéos3 devoirs
This module provides learners with a comprehensive understanding of array handling in Unreal Engine using Blueprints. It begins with foundational skills in creating projects, connecting nodes, and understanding array types such as integer arrays. Learners progress into advanced array operations including appending, inserting, and setting array elements with dynamic resizing. The module also covers efficient techniques for removing, looping, and clearing arrays, ensuring optimized data management for gameplay and UI development.
Inclus
9 vidéos3 devoirs
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