In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.
About this Course
University of Minnesota
The University of Minnesota is among the largest public research universities in the country, offering undergraduate, graduate, and professional students a multitude of opportunities for study and research. Located at the heart of one of the nation’s most vibrant, diverse metropolitan communities, students on the campuses in Minneapolis and St. Paul benefit from extensive partnerships with world-renowned health centers, international corporations, government agencies, and arts, nonprofit, and public service organizations.
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TOP REVIEWS FROM PROTOTYPING AND DESIGN
Excellent class! Solid use of paper prototyping to demonstrate the use of low fidelity prototypes. Also loved the discussion around Universal Design, lots of great insights.
I really really loved week 3 content, it added a lot for my knowledge and inspired me a lot. I keep watching it over and over
Well taught curriculum with experienced faculty. Helped me in getting more relevant knowledge related overall design practice.
The course was great but I expected more practice related content for prototyping and design
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