Introduction to Procedural Maze Building and Maze Algorithms
Completed by Thomas Wigley
February 24, 2026
5 hours (approximately)
Thomas Wigley's account is verified. Coursera certifies their successful completion of Introduction to Procedural Maze Building and Maze Algorithms
What you will learn
How to generate procedural mazes using Unity and basic algorithms.
Techniques for implementing maze generation algorithms like Drunken Crawl and Randomized Prim's.
How to debug and optimize maze generation processes in real-time.
Exploring mazes through first-person characters for interactive environments.
Skills you will gain
- Category: Video Game Development
- Category: Algorithms
- Category: Software Installation
- Category: Unity Engine
- Category: Program Development
- Category: 3D Assets
- Category: Game Design
- Category: Debugging
- Category: Programming Principles

