Unity: Design & Build Procedural Hex Maps
Completed by Emily Hobbs
May 22, 2026
11 hours (approximately)
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What you will learn
Construct scalable hexagonal grids using pointy-top layouts, coordinate systems, and mesh triangulation in Unity.
Apply surface shaders, vertex color blending, and elevation techniques to create visually rich hex terrain.
Implement Perlin noise, vertex perturbation, and slope logic to build realistic procedural hex maps.
Analyze hex grid behavior using debugging tools, reusable structures, and advanced mesh control techniques.

