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In diesem Kurs gibt es 2 Module
By the end of this course, learners will set up Unity projects, script core gameplay mechanics, design immersive environments, integrate events, add boosts, and enhance GUI elements to complete a fully functional Box Sprint game.
This hands-on course empowers learners to apply C# scripting, construct reusable prefabs, implement dynamic player controls, and build event-driven logic that makes games interactive and engaging. Students will also gain practical experience in designing informative GUI systems to communicate essential feedback to players and polish their games with finishing touches.
What makes this course unique is its step-by-step, project-based approach—learners don’t just study theory but actively develop a complete game from scratch while mastering Unity’s essential tools and workflows. Whether new to Unity or looking to sharpen development skills, students will walk away with the ability to design, implement, and optimize engaging 2D games.
This course is designed to be beginner-friendly, practical, and results-oriented, making it ideal for aspiring game developers eager to create projects that are both functional and fun.
This module introduces learners to the fundamentals of creating the Box Sprint game in Unity by focusing on project setup, scripting basics, and building the game environment. Students will establish a strong foundation by designing the skyline and constructing platforms, ensuring they understand how to set up the development workspace, attach scripts, and create reusable objects for an efficient workflow.
Das ist alles enthalten
7 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
7 Videos•Insgesamt 45 Minuten
Introduction to Creating Box Sprint Game in Unity•2 Minuten
Setting Up Project•9 Minuten
Creatig New Script•7 Minuten
Creating Skyline•7 Minuten
Creating Skyline Object•7 Minuten
Adding Platforms•8 Minuten
Adding Platforms Continues•5 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Getting Started with Unity Setup•10 Minuten
Designing the Game World with Platforms•10 Minuten
Graded - Building the Foundation of Box Sprint Game•30 Minuten
Player Controls, Events, and Enhancements
Modul 2•3 Stunden abzuschließen
Moduldetails
This module focuses on bringing the Box Sprint game to life by implementing player mechanics, event systems, boosts, and GUI enhancements. Learners will program interactive gameplay features such as jumping, randomization, and event handling, then enhance the player experience with boosts and informative graphical interfaces. By the end, students will polish the project with finishing touches and complete the full game cycle.
Das ist alles enthalten
9 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
9 Videos•Insgesamt 93 Minuten
Making the Player Jump•8 Minuten
Making the Player Jump Continues•9 Minuten
Randomizing Platforms and Creating Events•6 Minuten
Setting Up Events and GUI•12 Minuten
Completing Events•12 Minuten
Adding Boosts•12 Minuten
Adding Boosts Continues•9 Minuten
Adding Informative GUI•13 Minuten
Finishing Touches and Conclusion•11 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Making the Player Come Alive•10 Minuten
Events and Randomization•10 Minuten
Boosts and GUI Enhancements•10 Minuten
Graded - Player Controls, Events, and Enhancements•30 Minuten
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