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In diesem Kurs gibt es 6 Module
This advanced Unity course empowers learners to design, construct, and enhance interactive hexagonal maps using procedural generation techniques. Through six structured modules, participants will progressively apply, analyze, and synthesize concepts such as hex geometry, mesh triangulation, elevation control, and Perlin noise implementation to build dynamic terrain systems. Each module integrates hands-on practice with theoretical explanations, encouraging learners to evaluate map behavior, organize modular code structures, and develop reusable systems for real-time applications.
Starting with foundational grid construction, learners will explore advanced concepts including slope classification, vertex perturbation, and neighbor-based logic for terrain transitions. By the end of the course, learners will be equipped to engineer visually engaging, data-driven hex maps tailored for games, simulations, and strategic environments.
This course is ideal for intermediate-to-advanced Unity developers seeking to elevate their procedural generation capabilities and demonstrate mastery in terrain system development through performance-optimized and visually rich hexagonal designs.
This module introduces the foundational principles of creating and managing hexagonal maps in Unity. Learners will explore the theory and implementation of pointy-top hex grids, including their geometry, layout logic, and coordinate systems. The module also covers the setup of reusable structures using arrays and user interface components for interaction with the hex grid. By the end of the module, learners will be equipped to construct and visualize a scalable hexagonal grid within Unity’s 3D environment.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 47 Minuten
Introduction to Hexagonal Map•5 Minuten
Creating Hex Grid•8 Minuten
Continue on Hex Grid•7 Minuten
Define Static Array and Variable•8 Minuten
Creating Canvas•9 Minuten
Hexagonal Geometry•10 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Introduction to Hexagonal Grid Mapping•30 Minuten
Getting Started with Hex Maps•10 Minuten
Basic Structures and UI Setup•10 Minuten
Mesh Construction and Coordinate Systems
Modul 2•2 Stunden abzuschließen
Moduldetails
This module focuses on the core implementation of hexagonal mesh rendering and coordinate mapping within Unity. Learners will explore how to construct mesh geometry through triangulation, apply coordinate logic for accurate placement, and visualize cell data using coordinate systems and in-editor tools. By the end of this module, learners will understand how to programmatically generate, align, and debug hex tiles for a dynamic and interactive grid environment.
Das ist alles enthalten
5 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
5 Videos•Insgesamt 42 Minuten
Hex Mesh Triangulate•8 Minuten
Offset Coordinates•8 Minuten
Hex Coordinates •10 Minuten
Hex Coordinates Drawer•9 Minuten
Hex Mesh - Console•6 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Mesh Construction and Coordinate Systems•30 Minuten
Triangulation and Coordinate Logic•10 Minuten
Coordinate Tools and Debugging•10 Minuten
Visual Styling and Color Blending
Modul 3•2 Stunden abzuschließen
Moduldetails
This module guides learners through the process of enhancing the visual appearance of hexagonal maps in Unity. It introduces the use of Unity's surface shaders, explores color assignment and blending techniques, and establishes a structured method for defining directions and metrics within a hex grid. Through practical implementation, learners will develop skills in applying vertex-based coloring, constructing user-friendly UI for color selection, and defining the geometric logic required for seamless visual transitions between cells.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 56 Minuten
Standard Surface Shader•10 Minuten
Editing Color•9 Minuten
Color Panel - Toggle Group•8 Minuten
Blending Colours•9 Minuten
Creating Hex Directions•10 Minuten
Hex Metrics•10 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Visual Styling and Color Blending•30 Minuten
Shader and Color Basics•10 Minuten
Color Blending Techniques•10 Minuten
Canvas Integration and Elevation Handling
Modul 4•2 Stunden abzuschließen
Moduldetails
This module focuses on enhancing interactivity and realism in a hexagonal grid system by integrating UI elements and elevation-based rendering. Learners will implement canvas-based user interfaces for color manipulation and visual feedback, extend mesh rendering with per-vertex color assignments, and introduce elevation to create dynamic terrain. The module also explores shading techniques and the fundamentals of representing height through geometric transformation.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 51 Minuten
Hex Grid Canvas•7 Minuten
Add Triangles Color•8 Minuten
More on Adding Color•9 Minuten
Shaded Wireframe•12 Minuten
Adding Elevations•9 Minuten
More on Elevations•5 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Canvas Integration and Elevation Handling•30 Minuten
Advanced Grid and Canvas Setup•10 Minuten
Elevation and Shading•10 Minuten
Metrics, Interpolation, and Slope Cases
Modul 5•2 Stunden abzuschließen
Moduldetails
This module focuses on advanced logic and geometry for handling elevation transitions in a hexagonal terrain system. Learners will define and apply elevation properties to individual cells, develop interpolation techniques for color blending based on terrain height, and implement slope classification using the HexEdgeType system. Through structured coding practices and visual debugging, learners will build responsive terrain meshes that adapt dynamically to changes in height and edge behavior.
Das ist alles enthalten
7 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
7 Videos•Insgesamt 69 Minuten
Hex Cells Elevation Property•10 Minuten
Adding Interpolation Method Colors•11 Minuten
Hex Edge Type•11 Minuten
Return Hex Metrics•9 Minuten
Dual Slope Case•11 Minuten
Continue on Slope Case•9 Minuten
Hex Edge Type Slope•9 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Metrics, Interpolation, and Slope Cases•30 Minuten
Enhancing Elevation Logic•10 Minuten
Complex Edge and Slope Handling•10 Minuten
Noise, Perturbation, and Advanced Mesh Control
Modul 6•2 Stunden abzuschließen
Moduldetails
This module introduces procedural refinement techniques to enhance the visual realism of hexagonal maps. Learners will integrate Perlin noise to generate natural elevation variation, apply vertex perturbation to eliminate rigid grid patterns, and define control parameters to fine-tune terrain features. Structuring of reusable vertex data and methods for custom triangulation logic are covered, along with neighbor management and unperturbed debugging techniques to maintain control and clarity during development.
Das ist alles enthalten
7 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
7 Videos•Insgesamt 70 Minuten
Perlin Noise Texture•9 Minuten
Add Perturb Vertices•11 Minuten
Elevation Perturb Strength•10 Minuten
Create Public Struct Vertices•9 Minuten
Triangulate Edge Fan•8 Minuten
Hex Cell Neighbors•12 Minuten
Add Triangle Unperturbed•12 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Noise, Perturbation, and Advanced Mesh Control•30 Minuten
Noise and Vertex Manipulation•10 Minuten
Structuring and Final Enhancements•10 Minuten
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