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In diesem Kurs gibt es 4 Module
This course provides a step-by-step guide to designing, building, and animating a Pacman 3D game in Unreal Engine 4. Learners will explore project setup, asset integration, geometry design, and material creation to construct a visually engaging game world. Through blueprint scripting, students will develop enemy AI, configure pellets, power-ups, and fruit collectibles, and implement game mode logic with custom camera systems.
By progressing through animations, player movement mechanics, collision detection, and visual/audio effects, learners will apply, analyze, design, and implement key gameplay features that make Pacman interactive and immersive. Each module is carefully structured with practice and graded quizzes to reinforce understanding and build mastery.
By the end of this course, students will be able to design dynamic animations, implement responsive player controls, construct enemy and object blueprints, and apply effects to balance and enhance gameplay. This course is ideal for aspiring game developers, Unreal Engine beginners, and intermediate learners who want to create, evaluate, and produce a fully functional Pacman 3D game project.
In this module, learners will explore the foundational steps of developing a Pacman 3D game in Unreal Engine 4. They will begin by setting up the project environment, organizing assets, and incorporating free resources from the Unreal Marketplace. The lessons then progress to designing static meshes, experimenting with geometry, creating maze structures, and adding essential lighting. Finally, learners will work with materials and apply them to the level, ensuring the maze is both functional and visually engaging. By the end of this module, students will have established a fully constructed Pacman 3D maze environment that serves as the backbone for gameplay.
Das ist alles enthalten
21 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
21 Videos•Insgesamt 194 Minuten
Introduction to Pacman Game 3D•4 Minuten
Creating The Folder Structure•11 Minuten
Downloading Free Assets From Marketplace•7 Minuten
Particle Effects•8 Minuten
Creating The Maze Pieces•8 Minuten
Static Mesh•9 Minuten
Geometry Dragon Box•8 Minuten
Thumbnail Edit Mode•10 Minuten
Creating the Floors•11 Minuten
Background Box Light•11 Minuten
Boxing Fight Pollution•10 Minuten
Convex Decomposition•10 Minuten
Enemy House Placeholder•8 Minuten
T-Shapes•7 Minuten
Create a Static Method•11 Minuten
Create L Shape•10 Minuten
Maze Creation Done•10 Minuten
Creating Different Material•11 Minuten
Colour Change•10 Minuten
Create a New Wall Duplicate•10 Minuten
Applying the Materials to the Level•10 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Project Setup and First Assets•10 Minuten
Geometry and Static Mesh Design•10 Minuten
Maze Shapes and Materials•10 Minuten
Graded - Getting Started with the Game World•30 Minuten
Building Out the Level
Modul 2•2 Stunden abzuschließen
Moduldetails
In this module, learners will advance their Pacman 3D project by refining the maze layout, editing geometry, and mastering multiple viewport perspectives in Unreal Engine 4. They will explore subtractive brushes, geometry editing tools, and box brushes to shape the game world efficiently. Learners will also import sound assets and integrate them into gameplay while constructing a Player Blueprint to define character movement, input controls, and interactions. By the end of this module, students will have developed both the structural foundation of the level and the functional player blueprint, enhancing both immersion and interactivity in the game.
Das ist alles enthalten
9 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
9 Videos•Insgesamt 86 Minuten
Creating the Block List•10 Minuten
Subtractive Brush Mouth•10 Minuten
Geometry Editing Mode•9 Minuten
Views•12 Minuten
Create Eye Ball Character•11 Minuten
Box Brushes•12 Minuten
Importing Sounds•6 Minuten
Creating the Player Blueprint•7 Minuten
Creating the Player Blueprint Continue•9 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Geometry Editing and Views•10 Minuten
Sounds and Player Blueprint•10 Minuten
Graded - Building Out the Level•30 Minuten
Enemy and Game Object Blueprints
Modul 3•3 Stunden abzuschließen
Moduldetails
In this module, learners will expand their Pacman 3D project by designing enemy AI blueprints, collectible items, and essential gameplay systems in Unreal Engine 4. They will create enemy and enemy house blueprints to manage spawning and movement, design pellet and power pellet systems that drive scoring and player interactions, and integrate fruit blueprints for bonus collectibles. Finally, learners will build a Game Mode Blueprint to define core rules and develop a custom gameplay camera for consistent player perspective. By the end of this module, students will have implemented the enemies, collectibles, and gameplay logic that bring the Pacman 3D world to life.
Das ist alles enthalten
14 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
14 Videos•Insgesamt 130 Minuten
Creating the Enemy Blueprint•11 Minuten
Creating the Enemy House Blueprint•6 Minuten
Creating the Enemy House Blueprint Continue•11 Minuten
Creating the Pellet Blueprint•12 Minuten
Creating the Power Pellet Blueprint•11 Minuten
Fruit Cherry Blueprint•10 Minuten
Perspective•10 Minuten
Particle System•8 Minuten
Creating the Fruit Orange Blueprint•5 Minuten
Creating the Fruit Grape Blueprint•10 Minuten
Creating the Power Up Speed Blueprint•11 Minuten
Creating the Game Mode Blueprint•7 Minuten
Creating the Gameplay Camera•11 Minuten
Creating the Gameplay Camera Continue•7 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Enemy Setup•10 Minuten
Pellets and Fruits•10 Minuten
Game Mode and Camera•10 Minuten
Graded - Enemy and Game Object Blueprints•30 Minuten
Player Animation and Movement
Modul 4•4 Stunden abzuschließen
Moduldetails
In this module, learners will bring Pacman 3D to life by designing animations, implementing smooth player movement, configuring camera interactions, and enhancing gameplay with effects and power-ups in Unreal Engine 4. Students will create gobbling animations, refine directional controls, set up camera transitions, and integrate pellet and power pellet interactions. Additionally, they will apply visual and audio effects, speed boost logic, and special interactions to enhance both immersion and gameplay balance. By the end of this module, learners will have a fully interactive animated Pacman character with responsive movement, immersive camera views, and engaging gameplay effects.
Das ist alles enthalten
19 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
19 Videos•Insgesamt 175 Minuten
Pacman Gobbling Animation•12 Minuten
Player Movement•10 Minuten
Player Movement Continue•9 Minuten
Moving Right and Left•12 Minuten
Scale Value•6 Minuten
Default Value•11 Minuten
Display Camera Animation•7 Minuten
Entering Enemy House•9 Minuten
Implementing Pellet•9 Minuten
Power Pellet Eaten•9 Minuten
Power Pellet Eaten Continue•9 Minuten
Fruit Cherry Event Graph•11 Minuten
Play Sound•12 Minuten
Glow Effect•6 Minuten
Implementing Speed Boost Picked Up•9 Minuten
Playing the Particle Effects in Sounds•10 Minuten
Different Ecosystem•9 Minuten
Player and Select Intimation•10 Minuten
Addition for Speed Post•5 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Camera and Interactions•10 Minuten
Effects and Speed Boost•10 Minuten
Graded - Player Animation and Movement•30 Minuten
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