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In diesem Kurs gibt es 6 Module
This comprehensive Unreal Engine 4 course empowers learners to design, develop, and optimize interactive game elements using UMG, AI systems, and Blueprint scripting. Starting with foundational UI creation, students will apply layout panels, grid systems, and interactive widgets to craft engaging user experiences. The course then moves into AI programming, where learners construct and implement advanced Behavior Trees, selectors, and task logic to create responsive and dynamic in-game characters. Through structured, hands-on lessons, participants will develop the skills to connect visual scripting nodes, manage arrays, and manipulate data for optimized performance.
By the end of this course, learners will be able to design fully functional UIs, configure intelligent AI behaviors, and execute efficient Blueprint workflows to bring professional-level game mechanics to life. Each module follows a progressive learning path that blends theoretical understanding with practical application, ensuring that participants not only understand key concepts but can also apply, analyze, and evaluate them in real-world game development scenarios. This course is ideal for aspiring game designers, developers, and anyone seeking to enhance their Unreal Engine expertise with production-ready skills.
UMG Foundations introduces learners to the core principles of creating and managing user interfaces in Unreal Engine 4 using Unreal Motion Graphics (UMG). The module covers fundamental UI concepts including positioning, sizing, and layout panels, as well as hands-on development of simple HUD elements. Through practical examples, learners will gain the ability to design responsive and functional UI components that adapt to different screen resolutions and enhance player experience.
Das ist alles enthalten
7 Videos3 Aufgaben
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7 Videos•Insgesamt 64 Minuten
Introduction to Comprehensive Unreal Engine 4•12 Minuten
Positioning in UMG•11 Minuten
Sizing in UMG•8 Minuten
Sizing in UMG Continues•8 Minuten
Creating Canvas Panel in UMG•12 Minuten
Create Simple UMG HUD•7 Minuten
Create Simple UMG HUD Continues•6 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Getting Started with UMG•10 Minuten
Canvas and Simple HUD•10 Minuten
UMG Foundations•30 Minuten
Layout Panels & Grid Systems
Modul 2•2 Stunden abzuschließen
Moduldetails
Layout Panels & Grid Systems equips learners with the skills to design structured, flexible, and visually balanced user interfaces in Unreal Engine 4 using UMG. This module covers various layout containers including Uniform Grid Panels, Grid Panels, Horizontal Boxes, Overlays, and Scale Boxes, along with practical methods for combining these elements to create responsive and visually engaging UI components such as progress bars. Through hands-on examples, learners will gain the ability to select, configure, and integrate the appropriate layout panels for different interface requirements.
Das ist alles enthalten
9 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
9 Videos•Insgesamt 71 Minuten
Working with Uniform Grid Panel•9 Minuten
More on Uniform Grid Panel•7 Minuten
Grid Panel in UMG•12 Minuten
Example of Grid Panel•6 Minuten
Example of Grid Panel Continues•7 Minuten
Horizontal Box in UMG•7 Minuten
Overlay Element•7 Minuten
Creating Progress bar using Overlay•6 Minuten
Scale Box•10 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Grid and Layout Techniques•10 Minuten
Horizontal Box to Progress Bar•10 Minuten
Layout Panels & Grid Systems•30 Minuten
Slotting and Interactive Elements
Modul 3•3 Stunden abzuschließen
Moduldetails
Slotting and Interactive Elements provides learners with the knowledge and skills to design, arrange, and control user interface components in Unreal Engine 4 using UMG. This module covers advanced layout handling with Canvas Panel slots, Size Boxes, Wrap Boxes, and Widget Switchers, along with interactive elements such as Scroll Boxes, Progress Bars, Slider Bars, and Spinners. Through practical exercises, learners will develop the ability to create flexible, responsive, and user-friendly UI layouts that enhance the gameplay experience.
Das ist alles enthalten
13 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
13 Videos•Insgesamt 113 Minuten
Canvas Panel Slots•8 Minuten
Size Box•6 Minuten
Wrap Box•11 Minuten
Widget Switcher•7 Minuten
More on Widget Switcher•10 Minuten
Scroll Box•7 Minuten
Top Shadow Brush•6 Minuten
Level Select•8 Minuten
Progress Bar•10 Minuten
Progress Bar Continues•9 Minuten
Slider Bar•12 Minuten
The Spinner•12 Minuten
Spinner - Adding Button•9 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Widget Layouts and Switchers•10 Minuten
Progress, Sliders & Spinners•10 Minuten
Slotting and Interactive Elements•30 Minuten
Text Boxes & AI Basics
Modul 4•3 Stunden abzuschließen
Moduldetails
Text Boxes & AI Basics introduces learners to creating interactive text-based UI elements and integrating basic artificial intelligence controls in Unreal Engine 4 using UMG. The module covers text formatting, styling, and multi-line input handling, along with the implementation of throbbers for visual feedback. It then transitions into AI fundamentals, including AI Controllers, behavior setup, and simulation, enabling learners to design and test non-player character interactions and decision-making within the game environment.
Das ist alles enthalten
13 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
13 Videos•Insgesamt 120 Minuten
Some Text Color•6 Minuten
Default Blue Value•6 Minuten
Circular Throbber•8 Minuten
Simple Throbber•11 Minuten
Simple Throbber Continues•5 Minuten
Text Boxes•10 Minuten
BTN Change Resolution•11 Minuten
Multiline Text Box•9 Minuten
More on Multiline Text Box•10 Minuten
Artificial Intelligence•11 Minuten
AI Controller•11 Minuten
Behavior in Artificial Intelligence•12 Minuten
Simulating AI Controller•11 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Text and Throbbers•10 Minuten
Text Boxes & AI•10 Minuten
Text Boxes & AI Basics•30 Minuten
Behavior Trees and AI Control
Modul 5•2 Stunden abzuschließen
Moduldetails
This module delves into the creation and optimization of AI behavior in Unreal Engine 4 using Behavior Trees and advanced AI control mechanisms. Learners will explore how to structure AI decision-making, execute dynamic tasks, and use selectors to manage complex choices. The lessons cover diagnosing and refining behavior flow, implementing specific AI tasks such as movement and focus, and ensuring efficient execution through clear and maintainable design. By the end, learners will be able to construct and manage sophisticated AI behavior systems capable of adaptive responses within gameplay environments.
Das ist alles enthalten
8 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
8 Videos•Insgesamt 71 Minuten
Executing Behavior Tree•10 Minuten
Diagnosing Changes in Behavior Tree•12 Minuten
Suffixing in Behavior Tree•10 Minuten
Tasking in AI Character•8 Minuten
AI Run to Exit Point•7 Minuten
Creating Selector•9 Minuten
Task Focus on Player•8 Minuten
Task Clear Focus•6 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Behavior Tree Setup•10 Minuten
Selector and Task Focus•10 Minuten
Behavior Trees and AI Control•30 Minuten
Blueprints and Arrays
Modul 6•3 Stunden abzuschließen
Moduldetails
This module provides learners with a comprehensive understanding of array handling in Unreal Engine using Blueprints. It begins with foundational skills in creating projects, connecting nodes, and understanding array types such as integer arrays. Learners progress into advanced array operations including appending, inserting, and setting array elements with dynamic resizing. The module also covers efficient techniques for removing, looping, and clearing arrays, ensuring optimized data management for gameplay and UI development.
Das ist alles enthalten
9 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
9 Videos•Insgesamt 81 Minuten
Creating New Project•11 Minuten
Connecting New Nodes•12 Minuten
Working with INT Array•11 Minuten
Appending Different Arrays•9 Minuten
Inserting a Array•7 Minuten
Working on Set Array Element•10 Minuten
Removing Index Array•8 Minuten
Running Loop•5 Minuten
Clear Array Node•9 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Project and Array Basics•10 Minuten
Array Indexing and Loops•10 Minuten
Blueprints and Arrays•30 Minuten
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