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Il y a 2 modules dans ce cours
By the end of this course, learners will be able to apply detailed UV-mapped textures, create lifelike facial and body details, refine clothing surfaces, and design realistic shaders for eyes and materials in 3ds Max.
This course takes students step-by-step through the professional workflow of texturing characters in 3ds Max using Photoshop and UV unwrapping. Starting with the head, lips, and eyebrows, learners gain hands-on experience in painting and aligning textures for natural skin tones and expressive facial features. The journey continues with body, hands, and clothing, where learners explore how to craft fabric details, refine jacket seams, and add subtle realism through burn and shading techniques. Finally, learners will master the use of shaders, enhancing eyeballs with glossiness and reflection to achieve cinematic realism.
What makes this course unique is its practical, project-based approach—focused on Shrek-style character modeling—that bridges technical precision with creative artistry. Upon completion, learners will possess industry-ready skills to texture, shade, and polish 3D characters, making them production-ready for animation, games, or film projects.
This module guides learners through the process of enhancing facial realism in 3DS Max by applying detailed skin, lip, and eyebrow textures. Using Photoshop and UV unwrapping techniques, learners will explore how to refine head textures, build natural lip tones, and craft expressive eyebrow details that bring characters to life with professional-quality results.
Inclus
7 vidéos3 devoirs
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7 vidéos•Total 72 minutes
Head Texture•12 minutes
Bump Map•6 minutes
Lip Texture•12 minutes
Lip Texture Continue•9 minutes
Eye Bros Texture Part 1•11 minutes
Eye Bros Texture Part 2•12 minutes
Eye Bros Texture Part 3•9 minutes
3 devoirs•Total 50 minutes
Character Facial Detailing•30 minutes
Skin & Lip Detailing•10 minutes
Eyebrows & Expression Work•10 minutes
Clothing, Body & Shader Finishing
Module 2•3 heures à terminer
Détails du module
This module teaches learners how to enhance character realism by texturing clothing, body, hands, and shoes while applying advanced shading techniques in 3ds Max. Using UV unwrapping, Photoshop detailing, and shader adjustments, learners will develop the skills to create natural fabrics, skin details, and realistic eyeball reflections that complete a professional-quality 3D model.
Inclus
13 vidéos4 devoirs
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13 vidéos•Total 109 minutes
Render Inner Body Uvs•2 minutes
Innerbody Texture•10 minutes
Innerbody Texture Continue•11 minutes
Shoe Texture•7 minutes
Shoe Texture Continue•6 minutes
Hand Texture•11 minutes
Hand Texture Continue•6 minutes
Jackete Texture Part 1•10 minutes
Jackete Texture Part 2•10 minutes
Jackete Texture Part 3•9 minutes
Jackete Texture Part 4•7 minutes
Eyeball Shader•10 minutes
Eyeball Shader Continue•11 minutes
4 devoirs•Total 60 minutes
Clothing, Body & Shader Finishing•30 minutes
Body & Clothing Textures•10 minutes
Hands & Jacket Details•10 minutes
Eye Shader & Final Touches•10 minutes
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