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Il y a 2 modules dans ce cours
By the end of this course, learners will set up Unity projects, script core gameplay mechanics, design immersive environments, integrate events, add boosts, and enhance GUI elements to complete a fully functional Box Sprint game.
This hands-on course empowers learners to apply C# scripting, construct reusable prefabs, implement dynamic player controls, and build event-driven logic that makes games interactive and engaging. Students will also gain practical experience in designing informative GUI systems to communicate essential feedback to players and polish their games with finishing touches.
What makes this course unique is its step-by-step, project-based approach—learners don’t just study theory but actively develop a complete game from scratch while mastering Unity’s essential tools and workflows. Whether new to Unity or looking to sharpen development skills, students will walk away with the ability to design, implement, and optimize engaging 2D games.
This course is designed to be beginner-friendly, practical, and results-oriented, making it ideal for aspiring game developers eager to create projects that are both functional and fun.
This module introduces learners to the fundamentals of creating the Box Sprint game in Unity by focusing on project setup, scripting basics, and building the game environment. Students will establish a strong foundation by designing the skyline and constructing platforms, ensuring they understand how to set up the development workspace, attach scripts, and create reusable objects for an efficient workflow.
Inclus
7 vidéos3 devoirs
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7 vidéos•Total 45 minutes
Introduction to Creating Box Sprint Game in Unity•2 minutes
Setting Up Project•9 minutes
Creatig New Script•7 minutes
Creating Skyline•7 minutes
Creating Skyline Object•7 minutes
Adding Platforms•8 minutes
Adding Platforms Continues•5 minutes
3 devoirs•Total 50 minutes
Getting Started with Unity Setup•10 minutes
Designing the Game World with Platforms•10 minutes
Graded - Building the Foundation of Box Sprint Game•30 minutes
Player Controls, Events, and Enhancements
Module 2•3 heures à terminer
Détails du module
This module focuses on bringing the Box Sprint game to life by implementing player mechanics, event systems, boosts, and GUI enhancements. Learners will program interactive gameplay features such as jumping, randomization, and event handling, then enhance the player experience with boosts and informative graphical interfaces. By the end, students will polish the project with finishing touches and complete the full game cycle.
Inclus
9 vidéos4 devoirs
Afficher les informations sur le contenu du module
9 vidéos•Total 93 minutes
Making the Player Jump•8 minutes
Making the Player Jump Continues•9 minutes
Randomizing Platforms and Creating Events•6 minutes
Setting Up Events and GUI•12 minutes
Completing Events•12 minutes
Adding Boosts•12 minutes
Adding Boosts Continues•9 minutes
Adding Informative GUI•13 minutes
Finishing Touches and Conclusion•11 minutes
4 devoirs•Total 60 minutes
Making the Player Come Alive•10 minutes
Events and Randomization•10 minutes
Boosts and GUI Enhancements•10 minutes
Graded - Player Controls, Events, and Enhancements•30 minutes
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