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Il y a 2 modules dans ce cours
This hands-on course guides learners through the complete development of a tower defence game using Unity and C#. By engaging with real-time scripting, prefab systems, and AI-driven enemy logic, students will learn to construct, apply, and evaluate essential game mechanics.
The course starts with designing dynamic enemy behaviors and wave systems, then transitions into implementing responsive tower attacks, damage calculation, health management, and scoring. Learners will also analyze game feedback mechanisms to enhance player experience.
By the end, students will have created a functional and modular tower defence game while applying concepts of game development, object-oriented programming, and visual feedback systems in Unity.
This module introduces the foundational elements of a tower defence game by guiding learners through the design, creation, and control of enemy units. Students will explore prefab creation, wave management, path navigation, and movement orientation using Unity and C#. By the end of this module, learners will be equipped to build scalable enemy systems with dynamic behavior.
Inclus
10 vidéos3 devoirs
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10 vidéos•Total 94 minutes
Introduction to Creating a Tower Defence Game in Unity•9 minutes
Creating Monsters•9 minutes
Placing Monsters•9 minutes
Upgrading Monsters•10 minutes
Upgrading Monsters Continues•9 minutes
Spawning Enemies•9 minutes
Moving Enemies•10 minutes
Orienting Enemies•8 minutes
Orienting Waves•11 minutes
Orienting Waves Continues•10 minutes
3 devoirs•Total 50 minutes
Graded - Enemy Setup and Game Mechanics•30 minutes
Designing and Enhancing Enemies•10 minutes
Enemy Spawning and Behavior•10 minutes
Combat and Scoring System
Module 2•2 heures à terminer
Détails du module
This module focuses on player interaction, enemy targeting, tower-based combat, and feedback systems such as scoring and health. Learners will integrate detection logic, create automated shooting behavior, apply damage systems, and track progress through scoring. The goal is to build engaging, responsive, and replayable gameplay mechanics.
Inclus
6 vidéos3 devoirs
Afficher les informations sur le contenu du module
6 vidéos•Total 59 minutes
Player Health•10 minutes
Enemy Detection•11 minutes
More on Enemy Detection•12 minutes
Adding Bullets•9 minutes
Adding Bullets Continues•9 minutes
Adding Scoring•8 minutes
3 devoirs•Total 50 minutes
Combat and Scoring System•30 minutes
Player Interaction and Enemy Detection•10 minutes
Implementing Combat and Feedback•10 minutes
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Instructeur
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Étudiant(e) depuis 2018
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Étudiant(e) depuis 2020
’J'ai directement appliqué les concepts et les compétences que j'ai appris de mes cours à un nouveau projet passionnant au travail.’
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’Lorsque j'ai besoin de cours sur des sujets que mon université ne propose pas, Coursera est l'un des meilleurs endroits où se rendre.’
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Avis des étudiants
4.8
14 avis
5 stars
78,57 %
4 stars
21,42 %
3 stars
0 %
2 stars
0 %
1 star
0 %
Affichage de 3 sur 14
K
KS
4·
Révisé le 15 déc. 2025
It is suitable for both beginners and those with basic programming knowledge.
I
IM
5·
Révisé le 6 janv. 2026
The course focuses heavily on hands-on development, making it perfect for learners who want to actually build a complete game rather than just learn theory.
P
PS
5·
Révisé le 8 déc. 2025
Lessons flow logically from basic setup to polished gameplay. No sudden jumps or missing steps.
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