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Il y a 4 modules dans ce cours
This hands-on course guides learners through the essential and intermediate stages of gameplay system development using Unreal Engine’s visual scripting system—Blueprints. Across four comprehensive modules, participants will progress from foundational Blueprint techniques to the creation of interactive, data-driven mechanics that drive gameplay experiences.
Learners will begin by identifying core Blueprint components and configuring project environments. They will then construct object and character logic such as directional input, player movement, sprinting, zoom, and projectiles. The course advances into crafting visual feedback systems by designing UI interfaces, binding variables for dynamic stat tracking, and regulating player behavior through resource constraints like stamina and ammo. Finally, learners will design and execute win condition logic, culminating in the ability to evaluate gameplay states and trigger game-ending events through Blueprint scripting.
Throughout the course, students will apply core concepts to create a responsive first-person gameplay experience, integrating interactive elements that reinforce player feedback, control flow, and progression logic—all without writing a single line of code.
This module introduces learners to the foundational principles of Unreal Engine’s Blueprint system, focusing on intermediate concepts essential for game logic construction. Students will explore the interface, initialize project environments, and develop simple yet functional Blueprints. By the end of this module, learners will have a structured understanding of setting up, organizing, and extending Blueprint Actors to support gameplay mechanics.
Inclus
4 vidéos3 devoirs
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4 vidéos•Total 36 minutes
Introduction to Intermediate Blueprints•3 minutes
Setting Up Project•12 minutes
Creating Blueprints•11 minutes
Creating Blueprints Continues•10 minutes
3 devoirs•Total 70 minutes
Blueprint Foundations•30 minutes
Introduction and Project Setup•10 minutes
Blueprint Creation Essentials•30 minutes
Object and Character Mechanics
Module 2•2 heures à terminer
Détails du module
This module introduces learners to the fundamental mechanics of object movement and character control in Unreal Engine using Blueprints. It focuses on directional logic, axis input handling, speed manipulation, and the configuration of a first-person character blueprint. Learners will gain practical experience designing interactive actors, applying frame-consistent motion, and configuring player-centric control systems.
Inclus
5 vidéos3 devoirs
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5 vidéos•Total 47 minutes
Adding Direction Blueprint•9 minutes
Adding Object Movement Blueprint•9 minutes
Adding Speed to Object•9 minutes
Adding Speed to Object Continues•10 minutes
First Person Character in Blueprint•10 minutes
3 devoirs•Total 50 minutes
Object and Character Mechanics•30 minutes
Blueprinting Object Movement•10 minutes
Speed and Character Control•10 minutes
Combat and UI Mechanics
Module 3•2 heures à terminer
Détails du module
This module focuses on implementing combat systems and user interface (UI) mechanics using Unreal Engine’s Blueprint system. Learners will develop interactive player actions like sprinting and zooming, set up projectile behavior, and create objectives tracking. Additionally, they will design and integrate gameplay UI elements such as health bars and player stats using Widget Blueprints. By the end of the module, students will have experience building responsive, visual feedback systems connected to player input and in-game events.
Inclus
7 vidéos3 devoirs
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7 vidéos•Total 66 minutes
Activating Sprint Input Function•9 minutes
Zoom Input Functions•11 minutes
Projectiles Objectives•9 minutes
Projectiles Objectives Continues•10 minutes
Enhanced Objectives•8 minutes
Graphical User Interface•10 minutes
Setup Player Stats Bar•8 minutes
3 devoirs•Total 50 minutes
Combat and UI Mechanics•30 minutes
Player Actions and Projectiles•10 minutes
Enhancing Gameplay UI•10 minutes
Stats, Constraints, and Win Conditions
Module 4•3 heures à terminer
Détails du module
This module introduces learners to advanced gameplay logic involving statistical tracking, gameplay constraints, and end-condition systems using Unreal Engine’s Blueprint scripting. Learners will create dynamic counters (such as ammo and enemy stats), enforce resource-based mechanics (like stamina and ammo usage), and implement win condition menus that respond to in-game logic. The focus is on real-time data binding, player feedback, and responsive end-game triggers for a complete gameplay loop.
Inclus
12 vidéos4 devoirs
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12 vidéos•Total 116 minutes
Ammo Counter Stats•10 minutes
Enemy Counter Stats•7 minutes
Binding UI Elements to Variables•12 minutes
Binding UI Elements to Variables Continues•10 minutes
Adding Stamina Constraint•11 minutes
Working With Stamina Bar•10 minutes
Regenerating Stamina of Player•8 minutes
Adding Ammo Constraints•11 minutes
Ammo Pickup•9 minutes
Creating Win Condition Menu•11 minutes
Creating Win Condition Menu Continues•8 minutes
Executing a Win Condition Demo•9 minutes
4 devoirs•Total 60 minutes
Stats, Constraints, and Win Conditions•30 minutes
Stat Counters and Variable Binding•10 minutes
Player Constraints – Stamina and Ammo•10 minutes
Implementing Win Conditions•10 minutes
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