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Il y a 3 modules dans ce cours
This course is designed to equip learners with a deep, practice-oriented understanding of Unreal Engine’s Cascade particle system. Through a structured, multi-module approach, participants will construct foundational particle systems such as sprite emitters, implement GPU and mesh-based systems for performance and visual complexity, and integrate advanced emitters like beams, ribbons, and animated trails into real-time environments.
Beginning with basic particle generation and manipulation, the course advances into high-performance GPU effects, curve-based control systems, and physics-enhanced emitters that react to skeletal animations and scene geometry. Learners will apply modular workflows, curve editors, vector fields, and material systems to develop expressive, stylized, or realistic particle effects for games, cinematics, and interactive media.
By the end of the course, learners will be able to design, assemble, and optimize custom visual effects using Unreal Engine’s powerful particle tools, aligning artistic vision with technical execution.
This module introduces learners to Unreal Engine’s Cascade particle system editor, covering the foundational tools and principles for designing dynamic particle effects. Through hands-on exploration of emitters, modules, and particle behaviors, learners will gain the skills to control attributes such as color, size, lifetime, velocity, and activation. By the end of this module, participants will be able to build and customize particle systems such as explosions, environmental effects, and game-ready visual components using Cascade’s modular interface.
Inclus
8 vidéos4 devoirs
Afficher les informations sur le contenu du module
8 vidéos•Total 71 minutes
Introduction to Cascade Editor•7 minutes
How to Create a Cascade•7 minutes
How Modules Manipulate in Emitter•11 minutes
Color Over life and Size by Life in Emitter•11 minutes
Spwan and Lifetime Module•9 minutes
Velocity and Acceleration in Emitter•12 minutes
Creating Our First Explosion Particle•9 minutes
Activation and Deactivation Gambian Effect•5 minutes
4 devoirs•Total 60 minutes
Introduction and Basics•10 minutes
Controlling Particle Behavior•10 minutes
Building Your First Effects•10 minutes
Graded - Getting Started with Cascade Editor•30 minutes
Sprite and GPU Emitters
Module 2•2 heures à terminer
Détails du module
This module explores advanced particle systems in Unreal Engine’s Cascade, focusing on sprite-based and GPU-based emitters. Learners will gain hands-on experience creating sprite emitters, configuring dynamic properties like lifetime, velocity, and size, and using curve editors to control value transitions. The module further delves into GPU sprite emitters, color manipulation, vector fields, and mesh-based particles. By the end of the module, learners will be equipped to build complex, high-performance particle effects that integrate physics, visuals, and directional influence.
Inclus
9 vidéos4 devoirs
Afficher les informations sur le contenu du module
9 vidéos•Total 72 minutes
Creating a Sprite Emitter•7 minutes
Creating a Sprite Emitter Continues•7 minutes
Out Val and in Val in Sprite Emitter•8 minutes
Actor Collision In Sprite Emitter•9 minutes
Creating a GPU Sprite Emitter•6 minutes
Adding a Color and Boning to GPU Emitter•9 minutes
Adding a Vector Field to Gpu Emitter•9 minutes
Creating A Mesh Emitter•8 minutes
Creating A Mesh Emitter Continues•9 minutes
4 devoirs•Total 60 minutes
Building Sprite Emitters•10 minutes
Creating GPU Sprite Effects•10 minutes
Mesh Emitters and Vector Fields•10 minutes
Graded - Sprite and GPU Emitters•30 minutes
Advanced Emitters and Trails
Module 3•3 heures à terminer
Détails du module
This module explores specialized particle emitter types in Unreal Engine’s Cascade system, focusing on beam, ribbon, and anim trail emitters. Learners will gain hands-on experience building beam effects for real-time connections, designing ribbon-based trails for continuous particle paths, and integrating anim trail emitters with skeletal mesh animations. Additionally, the module covers visual enhancements like tangents, trail color transitions, and dynamic material adjustments, empowering learners to create expressive and physically reactive visual trails in a game environment.
Inclus
7 vidéos3 devoirs
Afficher les informations sur le contenu du module
7 vidéos•Total 71 minutes
Creating a Beam Emitter•11 minutes
Adding Tangent to Beam Emitter•5 minutes
Creating A Ribbon Emitter•11 minutes
Creating A Ribbon Emitter Continues•10 minutes
Creating Anim Trail Emitter•11 minutes
Creating Anim Trail Emitter Continues•12 minutes
Adding Color to Trail•11 minutes
3 devoirs•Total 50 minutes
Beam and Ribbon Emitters•10 minutes
Animated Trails and Finishing Touches•10 minutes
Graded - Advanced Emitters and Trails•30 minutes
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