In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a master class where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design.
This course is part of the Game Design: Art and Concepts Specialization
About this Course
Syllabus - What you will learn from this course
Week 1: About Character
Week 2: Technical Challenges
Week 3: Design with Purpose
Week 4: Find Your Character
- 5 stars76.03%
- 4 stars17.32%
- 3 stars4.03%
- 2 stars1.41%
- 1 star1.19%
TOP REVIEWS FROM CHARACTER DESIGN FOR VIDEO GAMES
As I said earlier, I recommend this course for everyone; doctors included (:
I like how this course was treated in a different way. We see people doing the job on there ground, that's interesting.
Fun and challenging to me. Is not easy to me to create new characters, but with this practice and professional examples, I feel more confident to just do and see what happens. Thank you, very much.
I like the course but missing some basics of character design. As body shapes drawing, personalities, i wanted some basics on how to draw and approach to designing characters.
In this wonderful course, I learned the basics of character design in the best way and understood how to better look at my surroundings to inspire my character designs.
About the Game Design: Art and Concepts Specialization
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