In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a master class where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design.
This course is part of the Game Design: Art and Concepts Specialization
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About this Course
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Syllabus - What you will learn from this course
Week 1: About Character
Week 2: Technical Challenges
Week 3: Design with Purpose
Week 4: Find Your Character
Reviews
- 5 stars76.03%
- 4 stars17.32%
- 3 stars4.03%
- 2 stars1.41%
- 1 star1.19%
TOP REVIEWS FROM CHARACTER DESIGN FOR VIDEO GAMES
I am amazed by the amount of progress I did through this course. I am no illustrator at all, but I managed to improve both my technical and creative skills.
Es un excelente curso para ver como artistas reales (y muy buenos) crean y conceptualizan personajes. Además las tareas están muy bien hechas y hacen a tu creatividad trabajar.
As I said earlier, I recommend this course for everyone; doctors included (:
I like how this course was treated in a different way. We see people doing the job on there ground, that's interesting.
A very beautifully designed course. The assignments help to raise your inner talents and the classes make you realize a lot about life not just only about character design.
About the Game Design: Art and Concepts Specialization

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