California Institute of the Arts

World Design for Video Games

This course is part of Game Design: Art and Concepts Specialization

Taught in English

Some content may not be translated

Théotime Vaillant

Instructor: Théotime Vaillant

34,770 already enrolled

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Course

Gain insight into a topic and learn the fundamentals

4.5

(787 reviews)

|

97%

Beginner level
No prior experience required
7 hours (approximately)
Flexible schedule
Learn at your own pace

Details to know

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Course

Gain insight into a topic and learn the fundamentals

4.5

(787 reviews)

|

97%

Beginner level
No prior experience required
7 hours (approximately)
Flexible schedule
Learn at your own pace

See how employees at top companies are mastering in-demand skills

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Build your subject-matter expertise

This course is part of the Game Design: Art and Concepts Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate
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There are 4 modules in this course

During this first week, we'll start with a brief overview of game worlds and game design. We’ll also examine environments and larger world-based concepts to see how games incorporate a macro-level view of how they progress. At the end of the week, a short assignment prompts you to examine, analyze and comment on games that marked or interested you in terms of their environment design.

What's included

4 videos8 readings1 peer review1 discussion prompt

Where do you start when designing a world? Where should you begin to look for sparking that creative impulse? This week we will be exploring ideas and presentation techniques for a game’s environment and world design. I encourage you to draw inspiration from other art practices, artists, video games or even your everyday surroundings. The assignment at the end of the week challenges you to present a proposal for a possible world through concept artwork for peer evaluation.

What's included

7 videos2 readings1 peer review1 discussion prompt

How do you move in a video game world? This week we’ll discuss fundamental components and concepts in world and level design. Naturally, these evolve as the gameplay progresses but there are specific strategies you can use to create the finer details in a game environment. At the end of the week, you are challenged to take the previous week’s visual research exercise and expand upon it, giving it shape and volume.

What's included

9 videos4 readings1 peer review1 discussion prompt

Bring your game world to life. In this final week, we’ll be putting down what will eventually define the look, ambience and atmosphere of your world, learning specifically how to convey a mood for a unique and engaging game environment. Go back to your assignment from Week 2 to pull from your inspirations and models. Build on your volumetric model from Week 3 and add details. Define the light, the color palette and the overall visual context of your game space.

What's included

6 videos4 readings1 peer review

Instructor

Instructor ratings
4.4 (64 ratings)
Théotime Vaillant
2 Courses35,598 learners

Offered by

Recommended if you're interested in Music and Art

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4.5

787 reviews

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TT
5

Reviewed on Feb 6, 2018

AA
5

Reviewed on Dec 16, 2015

FR
4

Reviewed on Jul 10, 2020

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