Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.
This course is part of the Game Design: Art and Concepts Specialization
About this Course
Skills you will gain
- Video Game Development
- Video Game Design
- Game Design
Syllabus - What you will learn from this course
Week 1: The Simplest Games
Week 2: Rules and Discovery
Week 3: Tell a Story
Week 4: The Friend and the Enemy
- 5 stars79.73%
- 4 stars16.10%
- 3 stars2.81%
- 2 stars0.77%
- 1 star0.57%
TOP REVIEWS FROM INTRODUCTION TO GAME DESIGN
Fran Krause is the best teacher. He really knows what are games, what we use them for and How make them fun!
In simply steps he tought me that game designing is what i want to do in my life
I really enjoyed the course. The assignments helped me think about games in new ways, and I developed several that I will be able to use with my high school language arts students.
The lecture videos from Professor Fran and his old friend were surprisingly entertaining. Kudos to the team because they were able to make it fun, informative, and engaging throughout the four weeks.
This course is excellently presented, with a nice splash of humour. Great core concepts covered and the assignments really impart the importance of play testing and prototyping.
About the Game Design: Art and Concepts Specialization
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