By the end of this course, learners will be able to install and configure MonoGame, design and animate 2D objects, implement movement logic with GameTime, integrate assets through the Pipeline Tool, render sprites with precision, import and manipulate 3D models, and evaluate real-world MonoGame samples.



MonoGame: Build, Design & Showcase Games
This course is part of Game Development with MonoGame: 2D & 3D Projects Specialization

Instructor: EDUCBA
Included with
What you'll learn
Install MonoGame, manage assets, and design 2D/3D objects.
Implement motion, rendering, and animation with GameTime.
Import 3D models and analyze real-world MonoGame samples.
Skills you'll gain
Details to know

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October 2025
12 assignments
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There are 3 modules in this course
This module introduces learners to the fundamentals of MonoGame, including installation, setup, and project creation. Students gain hands-on experience configuring their development environment and preparing the foundation for future game development.
What's included
5 videos3 assignments1 plugin
This module focuses on 2D game development with MonoGame. Learners explore object positioning, motion, content management, and rendering techniques while mastering the essentials of the 2D graphics workflow.
What's included
15 videos5 assignments
This module introduces learners to 3D graphics in MonoGame, covering model loading, transformations, and animations. It concludes with industry-relevant showcases and samples to inspire learners and demonstrate MonoGame’s versatility.
What's included
10 videos4 assignments
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