About this Course

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Learner Career Outcomes

50%

started a new career after completing these courses

67%

got a tangible career benefit from this course

33%

got a pay increase or promotion
Shareable Certificate
Earn a Certificate upon completion
100% online
Start instantly and learn at your own schedule.
Flexible deadlines
Reset deadlines in accordance to your schedule.
Beginner Level
Approx. 22 hours to complete
Chinese (Simplified)
Subtitles: Chinese (Simplified)

Learner Career Outcomes

50%

started a new career after completing these courses

67%

got a tangible career benefit from this course

33%

got a pay increase or promotion
Shareable Certificate
Earn a Certificate upon completion
100% online
Start instantly and learn at your own schedule.
Flexible deadlines
Reset deadlines in accordance to your schedule.
Beginner Level
Approx. 22 hours to complete
Chinese (Simplified)
Subtitles: Chinese (Simplified)

Offered by

Fudan University logo

Fudan University

Syllabus - What you will learn from this course

Week
1

Week 1

2 hours to complete

欢迎

2 hours to complete
12 videos (Total 60 min), 6 readings, 2 quizzes
12 videos
课程项目最终效果展示1m
授课单位与教师介绍2m
参加课程的学生情况调查29s
游戏开发简介3m
Unity游戏引擎与移动平台开发介绍5m
Unity开发环境的下载、注册、安装3m
Unity开发环境的下载、注册、安装 — 演示环节6m
Unity编辑器界面介绍10m
Unity编辑器界面介绍 — 演示环节9m
图形资源的获取与制作8m
音频资源的获取与制作3m
6 readings
课程相关资源下载和使用说明10m
第一周资源文件说明10m
附加阅读:Unity的下载与安装10m
附加阅读:Unity编辑器界面介绍10m
附加阅读:图形和音频资源制作工具10m
附加阅读:图形与音频资源获取网站10m
2 practice exercises
游戏引擎、移动开发平台、Unity编辑器10m
游戏资源10m
Week
2

Week 2

5 hours to complete

Unity开发基础 — Project 1:多米诺骨牌

5 hours to complete
18 videos (Total 131 min), 3 readings, 5 quizzes
18 videos
工程创建与资源导入5m
工程创建与资源导入 — 演示环节3m
创建游戏对象10m
创建游戏对象 — 演示环节14m
物理系统9m
物理系统 — 演示环节7m
图形系统 - 三维物体渲染(renderer)10m
图形系统 - 三维物体渲染(renderer)— 演示环节12m
图形系统 - 光源(lighting)6m
图形系统 - 光源(lighting)— 演示环节5m
图形系统 - 摄像机(camera)9m
图形系统 - 摄像机(camera)— 演示环节5m
音频4m
音频 — 演示环节4m
项目部署(PC & 移动平台)8m
项目部署(PC & 移动平台)— 演示环节8m
Project 1:多米诺骨牌总结1m
3 readings
第二周资源文件说明10m
附加阅读:错误排查10m
附加阅读:Unity官方资料10m
4 practice exercises
Unity编辑器基础操作10m
物理系统 & 图形系统(三维渲染)10m
图形系统(光源与摄像机)10m
音频基础 & 项目构建10m
Week
3

Week 3

2 hours to complete

Unity编程语言 — C#编程

2 hours to complete
12 videos (Total 52 min), 2 readings, 3 quizzes
12 videos
Monodevelop & Visual Studio Community 20153m
创建C#控制台应用程序3m
C#基本语法结构2m
变量与表达式6m
流程控制6m
变量进阶4m
函数3m
值类型与引用类型5m
面向对象的含义3m
面向对象的技术4m
类定义与使用5m
2 readings
第三周资源文件说明10m
C#编程参考资料10m
3 practice exercises
C#简介、集成开发环境、C#基本语法10m
变量进阶与函数10m
面向对象编程与类定义10m
Week
4

Week 4

6 hours to complete

Unity脚本编程 — Project 2:慕课英雄 MOOC HERO(第三人称射击简易版)

6 hours to complete
25 videos (Total 197 min), 3 readings, 5 quizzes
25 videos
脚本生命周期7m
Project 1:多米诺骨牌项目的脚本讲解7m
慕课英雄 MOOC HERO(第三人称射击简易版)概述2m
地形系统9m
地形系统 — 演示环节14m
动画片段与角色替身12m
动画片段与角色替身 — 演示环节6m
动画状态机9m
动画状态机 — 演示环节8m
动画层与身体遮罩7m
动画层与身体遮罩 — 演示环节10m
玩家的移动控制6m
玩家的移动控制 — 演示环节12m
玩家的生命值与射击7m
玩家的生命值与射击 — 演示环节9m
敌人的追踪逻辑4m
敌人的追踪逻辑 — 演示环节6m
敌人的生命值、分数与攻击行为6m
敌人的生命值、分数与攻击行为 — 演示环节10m
游戏管理器(GameManager)4m
游戏管理器(GameManager) — 演示环节10m
敌人的自动生成5m
敌人的自动生成 — 演示环节8m
Project 2:慕课英雄 MOOC HERO(第三人称射击简易版)总结1m
3 readings
第四周资源文件说明10m
附加阅读:Unity常用API10m
附加阅读:Unity官方资料10m
4 practice exercises
Unity脚本编程基础10m
地形系统10m
动画系统10m
游戏逻辑10m

About the 网络游戏设计与开发 Specialization

本专项课程,由4门课程有机地组成一体,层层进阶,连贯性极强,每一课程的最后一个章节为下一门新课程的开启做铺垫,最终形成游戏行业产、学、研联动的良性循环,为学习者打开解行业的全景视角。主讲教师将传授给学习者游戏行业从业者所必备的基础知识,理论与实践相结合,剖析经典案例,结合作业与毕业设计,最终协助学习者创作出属于自己的作品,完成游戏项目推广。为学习者自主创业、提升专业技能、独立承接游戏项目研发打下良好的基础。每年会开放3次毕业项目,该专项课程属于初级课程,面向英语和华语为主的学员开放。适合游戏软件工程师、自学游戏程序员,游戏产业的从业人员以及业余爱好者学习。...
网络游戏设计与开发

Frequently Asked Questions

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  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

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