This hands-on course guides learners through the complete development of a tower defence game using Unity and C#. By engaging with real-time scripting, prefab systems, and AI-driven enemy logic, students will learn to construct, apply, and evaluate essential game mechanics.

Unity: Design & Develop a Tower Defense Game

Unity: Design & Develop a Tower Defense Game
This course is part of Unity Procedural Generation & Game Mechanics Specialization

Instructor: EDUCBA
Access provided by Orange
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6 assignments
August 2025
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There are 2 modules in this course
This module introduces the foundational elements of a tower defence game by guiding learners through the design, creation, and control of enemy units. Students will explore prefab creation, wave management, path navigation, and movement orientation using Unity and C#. By the end of this module, learners will be equipped to build scalable enemy systems with dynamic behavior.
What's included
10 videos3 assignments
This module focuses on player interaction, enemy targeting, tower-based combat, and feedback systems such as scoring and health. Learners will integrate detection logic, create automated shooting behavior, apply damage systems, and track progress through scoring. The goal is to build engaging, responsive, and replayable gameplay mechanics.
What's included
6 videos3 assignments
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Reviewed on Dec 29, 2025
Great balance between coding and game design principles — not just “how to code,” but why certain mechanics are used in Tower Defense games.
Reviewed on Jan 6, 2026
The course focuses heavily on hands-on development, making it perfect for learners who want to actually build a complete game rather than just learn theory.
Reviewed on Dec 15, 2025
It is suitable for both beginners and those with basic programming knowledge.





