In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.

Current Gen 3D Game Prop Production

Current Gen 3D Game Prop Production
This course is part of Art for Games Specialization

Instructor: Andrew Dennis
Access provided by Trybe
7,728 already enrolled
51 reviews
Recommended experience
What you'll learn
Model accurate block-in, mid poly meshes
Create high poly models with a real world level of accuracy
Create game-ready low poly meshes for a real-time environment
Texture and render models to give them the appearance of photo-realism
Skills you'll gain
Tools you'll learn
Details to know

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There are 6 modules in this course
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Reviewed on Aug 28, 2020
It was a really good experience and I learned a lot of 3D modeling, unwrap and texture also about how the game design work.-THANK YOU-
Reviewed on Oct 8, 2020
This is my first course about 3D Game Art and modeling. I am very glad that I have taken this course, it taught me lots of modeling, texturing, and presentation skills from scratch.
Reviewed on Dec 30, 2021
I was familiar with some of the aspects of game development but I still learned a ton of new things thanks to this course.
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