Build a complete First-Person Shooter (FPS) prototype in Unreal Engine while developing practical skills in Blueprint scripting and gameplay system integration. This hands-on, project-based course guides you from a blank project to an integrated FPS experience with responsive controls, interactive targets, scoring, visual feedback, AI logic, and dynamic UI.

Unreal Engine Game - FPS Prototype

Unreal Engine Game - FPS Prototype
This course is part of Unreal Engine FPS & Action Game Development Specialization

Instructor: EDUCBA
Access provided by Yale
Gain insight into a topic and learn the fundamentals.
Intermediate level
Recommended experience
2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
What you'll learn
Build FPS player controls, input mappings, crosshair mechanics, and firing interactions using Unreal Engine Blueprints.
Implement interactive targets, scoring, health effects, gameplay variables, particle feedback, and basic AI logic.
Integrate gameplay systems with Widget Blueprints to create dynamic UI for scores, ammo, and real-time player feedback.
Integrate AI logic, particle effects, and visual feedback systems into a polished FPS gameplay experience.
Details to know

Shareable certificate
Add to your LinkedIn profile
Assessments
21 assignments
Taught in English
See how employees at top companies are mastering in-demand skills

Build your subject-matter expertise
This course is part of the Unreal Engine FPS & Action Game Development Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
- Learn new concepts from industry experts
- Gain a foundational understanding of a subject or tool
- Develop job-relevant skills with hands-on projects
- Earn a shareable career certificate

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