Unity: Design & Deform Meshes for 3D Geometry Control
Completed by Mohammad Aria Amini
October 9, 2025
10 hours (approximately)
Mohammad Aria Amini's account is verified. Coursera certifies their successful completion of Unity: Design & Deform Meshes for 3D Geometry Control
What you will learn
Construct custom 3D meshes in Unity using vertices, Mesh Filters, grid scripting, and UV mapping.
Develop rounded cubes and cube spheres through procedural geometry, vertex transformation, and accurate mesh mapping.
Apply mesh segmentation, custom shaders, and colliders to create organized and visually refined procedural meshes.
Implement real-time mesh deformation using vertex grids, raycasting, and force-based transformations driven by user input.
Skills you will gain
- Category: 3D Modeling
- Category: Construction
- Category: Geometry
- Category: Interaction Design
- Category: Unity Engine
- Category: 3D Assets
- Category: Design
- Category: C# (Programming Language)
- Category: Data Mapping

