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In diesem Kurs gibt es 5 Module
This course covers the product development process in detail. With the opportunity defined, learners begin with ideation techniques such as Design Thinking to create new product concepts. Learners define the tools to create product specifications that meet customer requirements, then conceptualize different ways of meeting those requirements. Learners conclude by exploring prototyping and the techniques used to down-select to a concept that is then carried through launch.
This course can be taken for academic credit as part of CU Boulder’s Master of Engineering in Engineering Management (ME-EM) degree offered on the Coursera platform. The ME-EM is designed to help engineers, scientists, and technical professionals move into leadership and management roles in the engineering and technical sectors. With performance-based admissions and no application process, the ME-EM is ideal for individuals with a broad range of undergraduate education and/or professional experience. Learn more about the ME-EM program at https://www.coursera.org/degrees/me-engineering-management-boulder.
This course begins with an overview of topics and course structure. We then explore how to develop creativity within ourselves, as all product development efforts begin with ideas from individuals that see opportunities the rest of us don't. With a creative mindset, we can then begin ideating about product opportunities. Two methods are explored, Design Thinking, and Design-Driven Innovation. Design Thinking is all about understanding customer needs, whereas Design-Driven Innovation is all about understanding the meaning products have on people's lives. Both approaches are effective, yet both are quite different!
Das ist alles enthalten
9 Videos4 Lektüren3 Aufgaben1 Diskussionsthema
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9 Videos•Insgesamt 96 Minuten
Course Introduction•5 Minuten
Course Overview and Mechanics•13 Minuten
Module 1 Introduction•2 Minuten
The Creative Mindset I•13 Minuten
The Creative Mindset II•16 Minuten
Introduction to Design Thinking I•11 Minuten
Introduction to Design Thinking II•8 Minuten
Verganti's Inside-Out Model I•13 Minuten
Verganti's Inside-Out Model II•18 Minuten
4 Lektüren•Insgesamt 31 Minuten
Course Updates and Accessibility Support•1 Minute
Non-Credit Students: Welcome and Where to Find Help•10 Minuten
The Field Guide to Human-Centered Design•10 Minuten
If product development is all about solving real problems, we need to understand who, in fact, has these problems, as these people are our potential customers. In this module, we define customers, users, markets and market segments. We also define market size terms such as the TAM, SAM and SOM. Now its time to get specific, and create our Customer Persona, a detailed description of our target customer, enabling us to determine how many potential customers are in our target market.
Understanding the customer's problems allows the product developer to begin thinking about solutions. That process starts with converting customer statements into customer needs, which become Critical Customer Requirements, or CCRs. This defines what the product must do to make the customer happy. Performance metrics are then established and a Product Requirements Matrix defines the most important CCRs, and some target values the product should meet. Finally, knowing what the product should do, it is time to be creative and come up with all the different product ways one can design a product to meet the CCRs, a process known as Concept Generation.
Das ist alles enthalten
8 Videos3 Lektüren1 Aufgabe1 peer review
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8 Videos•Insgesamt 88 Minuten
Module 3 Introduction•2 Minuten
Defining Your CCRs: Critical Customer Requirements•15 Minuten
Establishing Performance Measures•10 Minuten
The Product Requirements Matrix I•13 Minuten
The Product Requirements Matrix II•14 Minuten
The QFD: Quality Function Deployment Matrix•6 Minuten
Product Concept Generation I•12 Minuten
Product Concept Generation II•15 Minuten
3 Lektüren•Insgesamt 30 Minuten
Boulder Blinkie Light Part 1 — Needs & CCRs•10 Minuten
Successful concept generation creates many possible product designs, far too many to take forward. This module covers the techniques to downselect many designs to a few. From there, the product development team builds simple prototypes suitable to obtain customer feedback. The simplest of these is often called the Minimum Viable Product, or MVP. Customers can evaluate the MVP to see if the PD Team is on the right track - as MVPs don't cost much money or time to build. With greater confidence with the product concept, the team can build even more refined prototypes, ultimately enabling the final product concept to be defined.
Das ist alles enthalten
8 Videos2 Lektüren2 Aufgaben1 peer review
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8 Videos•Insgesamt 95 Minuten
Module 4 Introduction•3 Minuten
Concept Selection•13 Minuten
Weighted Attribute Analysis•14 Minuten
The Career Decision Life Work Location Example •16 Minuten
Introduction to Prototypes and Prototyping•10 Minuten
Prototypes and Prototyping•11 Minuten
Prototypes and the Minimum Viable Product, the MVP•18 Minuten
Concept Selection — The Final Step •11 Minuten
2 Lektüren•Insgesamt 20 Minuten
Solving the Work – Life – Location Conundrum•10 Minuten
Thus far, the course have discussed physical products and physical prototyping. Yet many products are digital, such as digital apps or websites. Prototypes can be made for these products too, although the process is a bit different. In this module, the digital prototyping process is covered, culminating in a prototyping workshop showing students how to use online tools to create their own digital app prototype.
Das ist alles enthalten
5 Videos6 Lektüren1 Aufgabe
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5 Videos•Insgesamt 53 Minuten
Module 5 Introduction•2 Minuten
The White Board Challenge - I•13 Minuten
The White Board Challenge - II•10 Minuten
Some Terminology•9 Minuten
Digital Prototyping Workshop•20 Minuten
6 Lektüren•Insgesamt 60 Minuten
The Beginner’s Guide to the Whiteboard Challenge•10 Minuten
The Ninja Skill for UX Designers•10 Minuten
Learning to Wireframe - A Quick Guide•10 Minuten
Prototyping 101: The Difference Between Low-Fidelity and High-Fidelity Prototypes•10 Minuten
iPhone Wireframe•10 Minuten
Why You Shouldn’t Skip Your Wireframing•10 Minuten
1 Aufgabe•Insgesamt 30 Minuten
Digital Prototyping•30 Minuten
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Dieses Kurs ist Teil des/der folgenden Studiengangs/Studiengänge, die von University of Colorado Boulderangeboten werden. Wenn Sie zugelassen werden und sich immatrikulieren, können Ihre abgeschlossenen Kurse auf Ihren Studienabschluss angerechnet werden und Ihre Fortschritte können mit Ihnen übertragen werden.¹
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Auf einen Abschluss hinarbeiten
Dieses Kurs ist Teil des/der folgenden Studiengangs/Studiengänge, die von University of Colorado Boulderangeboten werden. Wenn Sie zugelassen werden und sich immatrikulieren, können Ihre abgeschlossenen Kurse auf Ihren Studienabschluss angerechnet werden und Ihre Fortschritte können mit Ihnen übertragen werden.¹
¹Erfolgreiche Bewerbung und Einschreibung sind erforderlich. Es gelten die Zulassungsbedingungen. Jede Einrichtung legt die Anzahl der Credits fest, die durch die Absolvierung dieser Inhalte anerkannt werden und auf die Abschlussanforderungen angerechnet werden können, wobei bereits vorhandene Credits berücksichtigt werden. Klicken Sie auf einen bestimmten Kurs, um weitere Informationen zu erhalten.
CU Boulder is a dynamic community of scholars and learners on one of the most spectacular college campuses in the country. As one of 34 U.S. public institutions in the prestigious Association of American Universities (AAU), we have a proud tradition of academic excellence, with five Nobel laureates and more than 50 members of prestigious academic academies.
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