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In diesem Kurs gibt es 4 Module
This course is the third course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.
This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics.
Module 1: Learn how to have NPCs plan their actions
Module 2: Learn how to add HUDs (Heads-Up Displays) to your games
Module 3: Learn how to implement spawners in your games
Module 4: Learn how to implement a menu system
* I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
In this module, you'll learn how to have NPCs execute plans and you'll learn how to define macros
Das ist alles enthalten
7 Videos4 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
7 Videos•Insgesamt 50 Minuten
Course Introduction•2 Minuten
Navigating a Coursera Course•5 Minuten
Meet the Instructor (optional)•12 Minuten
Lesson Introduction•0 Minuten
Planning Interval•8 Minuten
Macros•13 Minuten
Random Planning•9 Minuten
4 Lektüren•Insgesamt 70 Minuten
Exercise 1: Planning and Macros•20 Minuten
Exercise 2: Planning and Macros with Code•20 Minuten
Exercise 3: Random Planning•15 Minuten
Exercise 4: Random Planning with Code•15 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 1•10 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
Realistic NPC Behavior•10 Minuten
HUDs
Modul 2•2 Stunden abzuschließen
Moduldetails
In this module, you'll learn how to add a HUD (heads-up display) to your games and how to add a delay in your games
Das ist alles enthalten
5 Videos4 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
5 Videos•Insgesamt 30 Minuten
Lesson Introduction•0 Minuten
Instructions•9 Minuten
Wait a Second•6 Minuten
Visual HUD•7 Minuten
Code HUD•8 Minuten
4 Lektüren•Insgesamt 70 Minuten
Exercise 5: It's Okay to Delay•15 Minuten
Exercise 6: It's Okay to Delay with Code•15 Minuten
Exercise 7: Text and Sounds•20 Minuten
Exercise 8: Text and Sounds with Code•20 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 2•10 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
HUD Elements•10 Minuten
Spawners
Modul 3•2 Stunden abzuschließen
Moduldetails
In this module, you'll learn how to add spawners to your game
Das ist alles enthalten
4 Videos2 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
4 Videos•Insgesamt 24 Minuten
Lesson Introduction•0 Minuten
The Final Countdown•10 Minuten
Visual Spawners•8 Minuten
Code Spawners•5 Minuten
2 Lektüren•Insgesamt 60 Minuten
Exercise 9: Dynamic Spawn Rate•30 Minuten
Exercise 10: Dynamic Spawn Rate with Code •30 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 3•10 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
Sophisticated Spawners•10 Minuten
Menus
Modul 4•3 Stunden abzuschließen
Moduldetails
In this module, you'll learn how to add menus to your game
Das ist alles enthalten
4 Videos1 Lektüre1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
4 Videos•Insgesamt 26 Minuten
Lesson Introduction•0 Minuten
Menus•12 Minuten
Pause Menus•12 Minuten
Finishing Up•1 Minute
1 Lektüre•Insgesamt 120 Minuten
Quest: Complete Game•120 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 4•10 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
Other Menus•10 Minuten
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