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In diesem Kurs gibt es 5 Module
This advanced Unity course empowers learners to construct, manipulate, and transform 3D mesh geometry through procedural generation and dynamic interaction. Starting with foundational techniques such as uniform grid creation and mesh segmentation, students will progress through the development of curved primitives like rounded cubes and cube spheres, and culminate in implementing real-time mesh deformation systems that respond to user input.
Throughout five progressive modules, learners will:
• Construct structured meshes using code-driven logic
• Design custom shaders and material-driven surface effects
• Develop rounded and spherical geometries from base shapes
• Apply transformation techniques to deform meshes interactively
• Evaluate mesh uniformity, mapping accuracy, and visual consistency
Emphasizing problem-solving, scripting fluency, and visual validation, this course is ideal for advanced Unity developers, technical artists, and game programmers who aim to master the procedural control and runtime transformation of mesh data.
This module introduces learners to the foundational principles of mesh creation and manipulation within Unity. Beginning with a conceptual overview of meshes, the module progresses through implementing essential components like Mesh Filters and Grid Scripts. Learners will explore how to define mesh geometry using vertices, integrate vertex data into Unity's mesh system, and finally, apply UV mapping for texture alignment. By the end of this module, learners will have the skills to construct simple custom meshes from the ground up and prepare them for rendering and interaction in Unity.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 49 Minuten
Introduction of Meshes in Unity•5 Minuten
Create Mesh Filter•9 Minuten
Grid Script•11 Minuten
Mesh Vertices•9 Minuten
Adding Vertices Data•7 Minuten
Create Textures UV•7 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Getting Started with Meshes•10 Minuten
Building Mesh Geometry•10 Minuten
Introduction to Mesh Concepts•30 Minuten
Creating Rounded Meshes
Modul 2•2 Stunden abzuschließen
Moduldetails
This module dives into the procedural construction of a rounded cube in Unity, expanding on basic mesh generation to include curved surfaces, segmented geometry, and structured triangle definitions. Learners will construct a rounded cube from scratch using scripting, generate top and bottom faces using programmatic logic, and refine visual accuracy through vertex manipulation and triangle orientation. By mastering the concepts in this module, learners will be equipped to develop visually sophisticated and structurally correct 3D meshes using procedural techniques.
Das ist alles enthalten
9 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
9 Videos•Insgesamt 74 Minuten
Rounded Cube•11 Minuten
Continue on Rounded Cube•7 Minuten
Cube Script•6 Minuten
Rounded Cube - Creating Triangles•9 Minuten
Set Quad Triangles•7 Minuten
Create Top Face Triangles•8 Minuten
Rendering Top Part of Cube•10 Minuten
Create Bottom Face Triangles•8 Minuten
Rounded Cube - Roundness•8 Minuten
4 Aufgaben•Insgesamt 60 Minuten
The Rounded Cube Foundation•10 Minuten
Building Cube Faces•10 Minuten
Detailing the Cube•10 Minuten
Creating Rounded Meshes•30 Minuten
Mesh Manipulation and Organization
Modul 3•2 Stunden abzuschließen
Moduldetails
This module focuses on enhancing procedural mesh systems by introducing vertex-level manipulation, mesh segmentation, and custom shader integration. Learners will implement techniques to programmatically assign vertex data, split complex meshes into manageable sections, and develop custom shaders that enhance the visual presentation of procedural geometry. The module also covers the application of realistic colliders to curved meshes, enabling physically accurate interactions in a game environment. By the end, learners will have the tools to create structured, optimized, and visually stylized procedural meshes.
Das ist alles enthalten
5 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
5 Videos•Insgesamt 46 Minuten
Set Vertex •7 Minuten
Splitting of the Mesh•12 Minuten
Create New Shaders•10 Minuten
Rounded Cube Grid Shader•9 Minuten
Capsule Collider•7 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Managing Vertices and Meshes•10 Minuten
Advanced Shader and Grid Techniques•10 Minuten
Mesh Manipulation and Organization•30 Minuten
Procedural Sphere Creation
Modul 4•2 Stunden abzuschließen
Moduldetails
This module focuses on the transformation of cube geometry into a sphere-like structure through procedural techniques in Unity. Learners will begin by generating a base cube sphere and scripting its structure, then progress to refining individual faces and applying accurate mapping for smooth curvature. The module also explores geometric challenges associated with spherical mapping and how to visually validate the results. By the end of this module, learners will be equipped to construct and verify dynamic, mathematically generated sphere meshes optimized for real-time rendering.
Das ist alles enthalten
5 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
5 Videos•Insgesamt 51 Minuten
Create Cube Sphere•8 Minuten
Create Cube Script•12 Minuten
Top Face of Cube Sphere•11 Minuten
Bottom Face of Cube Sphere•11 Minuten
Investigating Mapping Sphere•9 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Cube Sphere Construction•10 Minuten
Sphere Detailing and Mapping•10 Minuten
Procedural Sphere Creation•30 Minuten
Mesh Deformation Techniques
Modul 5•2 Stunden abzuschließen
Moduldetails
This module explores advanced methods for dynamically altering mesh geometry in real time. Learners begin by constructing uniform vertex grids as the foundation for consistent deformation, and progress to implementing systems that respond to user input to modify mesh shapes. The module covers force-based deformation, raycasting for interaction detection, and managing vertex transformations with precision. By the end of this module, learners will be equipped to build responsive, deformable meshes that enhance interactivity and realism in 3D applications.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 59 Minuten
Uniform Cells•11 Minuten
More on Uniform Cells•11 Minuten
Mesh Deformation•9 Minuten
Mesh Deformer Input•10 Minuten
Add Deforming Force•9 Minuten
Mesh Deformation Transform•10 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Uniformity and Mesh Modifiers•10 Minuten
Dynamic Mesh Deformation•10 Minuten
Mesh Deformation Techniques•30 Minuten
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