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In diesem Kurs gibt es 3 Module
This course offers a structured, hands-on journey through the core and advanced features of material creation and control in Unreal Engine. Starting from foundational concepts such as applying base colors and texture maps, learners will progress to constructing modular material systems using masks, emissive properties, and vector operations.
The course emphasizes how to apply material principles, modify visual elements through parameters and instances, and implement dynamic material effects using Blueprints. By combining visual design and real-time control, learners will be able to create interactive, performance-efficient materials tailored for games and simulations.
Divided into three progressive modules, the course introduces basic material building, intermediate design techniques such as color experimentation and instancing, and advanced Blueprint-driven dynamic materials. Upon completion, learners will be able to:
• Create visually diverse and organized materials using Unreal Engine's node-based Material Editor
• Integrate vector logic and masking for layered material effects
• Configure instanced materials and control parameters in runtime through Blueprints
• Apply dynamic changes to material properties like color, opacity, and emissiveness during gameplay
This course is ideal for developers and technical artists looking to develop, customize, and control materials in Unreal Engine for interactive applications.
This module introduces the foundational principles of material creation in Unreal Engine 4. Learners will explore the Material Editor, construct basic materials using nodes and color inputs, and apply textures effectively to 3D meshes. The focus is on understanding material structure, working with base color and vector nodes, and integrating textures to achieve realistic surface appearances.
Das ist alles enthalten
9 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
9 Videos•Insgesamt 82 Minuten
Introduction to Materials in Unreal Engine 4•10 Minuten
Creating a Wood Walnut Material•8 Minuten
Creating a Wood Walnut Material Continues•11 Minuten
Making Your First Material•10 Minuten
Creating a First Your Material•7 Minuten
Adding Color to Material•9 Minuten
How to Add Textures to Material•9 Minuten
How to Add Textures to Material Continues•8 Minuten
Tyling of the Textures in 3d Model•9 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Getting Started with Materials•10 Minuten
Building Your First Materials•10 Minuten
Working with Textures•10 Minuten
Graded - Material Fundamentals and Basics•30 Minuten
Advanced Material Design
Modul 2•2 Stunden abzuschließen
Moduldetails
This module explores intermediate techniques for enhancing material functionality and flexibility in Unreal Engine. Learners will gain hands-on experience with masking, vector operations, color experimentation, emissive effects, and instanced materials. The lessons emphasize how to modularize and control material attributes for visual variation and real-time efficiency.
Das ist alles enthalten
7 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
7 Videos•Insgesamt 62 Minuten
Adding Masks to Materials•7 Minuten
Adding a Append Vector to Material•11 Minuten
Experimenting with Colors•7 Minuten
Experimenting with Colors Continues•7 Minuten
Adding Emissive Color•12 Minuten
Instanced Material•12 Minuten
Creating Instanced Material•6 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Masking and Vector Operations•10 Minuten
Color Experimentation•10 Minuten
Material Instancing•10 Minuten
Graded - Advanced Material Design•30 Minuten
Material Instances and Dynamic Control
Modul 3•2 Stunden abzuschließen
Moduldetails
This module introduces learners to the advanced control of materials in Unreal Engine using instancing and Blueprint integration. Learners will explore the creation and management of parameter groups, the process of linking materials to Blueprints, and the generation of dynamic material instances during gameplay. Emphasis is placed on enabling runtime material manipulation and efficiently organizing complex material setups for interactive visual feedback.
Das ist alles enthalten
4 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
4 Videos•Insgesamt 37 Minuten
Parameter Group in Instanced Material•10 Minuten
Creating a Blueprint and Material Instance•9 Minuten
Adding a Parameter•9 Minuten
Creating a Dynamic Instance•9 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Parameterization in Materials•10 Minuten
Creating Dynamic Material Effects•10 Minuten
Graded - Material Instances and Dynamic Control•30 Minuten
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