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In diesem Kurs gibt es 4 Module
This hands-on course guides learners through the complete process of designing and optimizing a maze-based game in Unreal Engine using blueprints. Across four progressive modules, learners will explore fundamental and advanced gameplay mechanics — from populating mazes with interactive objects to implementing teleport zones, player respawn systems, and immersive enemy AI behavior.
Learners will build gameplay logic, apply teleportation and win conditions, implement dynamic enemy states and AI-driven navigation, and design a responsive HUD for real-time feedback. By integrating audio, animations, and structured AI phases, students will analyze game flow, develop interactive systems, and evaluate performance to ensure smooth, engaging experiences.
By the end of the course, learners will have the ability to create, customize, and optimize a polished Unreal Engine game project that demonstrates mastery of navigation meshes, enemy variations, child blueprints, and dynamic HUD layouts. This course equips students with the skills to design, implement, and refine professional-quality gameplay systems using Unreal Engine’s visual scripting tools.
This module introduces learners to the essential gameplay logic and maze mechanics required to build a Pac-Man–style game in Unreal Engine. Students will learn how to dynamically populate mazes with pellets, configure actor setups, and utilize Unreal Engine’s tagging system for efficient game object management. Additionally, the module explores teleportation systems, win condition checks, and speed adjustments to balance gameplay. By the end of this module, learners will be able to implement core maze functionality and establish foundational game logic for player interaction and level progression.
Das ist alles enthalten
13 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
13 Videos•Insgesamt 121 Minuten
Get all Actors with Tag•11 Minuten
Get All Spawn Position Actors•11 Minuten
Value Stream•11 Minuten
Back Ear Sound•9 Minuten
Set Worldscale 3D•6 Minuten
Populating the Maze with Pellets•12 Minuten
Selected and Unselected Moving Down•10 Minuten
Cave and theTtesticle Look•3 Minuten
Getting the Number of Pellets•6 Minuten
Power Pellets in the Maze•8 Minuten
Condition Check Rearrange•9 Minuten
Traditional Way•12 Minuten
Set Max Speed•12 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Maze Population and Actor Setup•10 Minuten
Teleportation and Win Logic•10 Minuten
Graded-Gameplay Logic and Maze Functionality•30 Minuten
Teleports, Enemies, and Player Death
Modul 2•3 Stunden abzuschließen
Moduldetails
This module explores advanced gameplay mechanics that enhance challenge and immersion in a maze-based game. Learners will implement teleport zones to manage player navigation across maze boundaries, debug gameplay issues, and strategically place enemies to balance difficulty. The module further introduces concepts of player death sequences, including radial impacts, animations, and camera shake effects, followed by the design of a respawn system with defined initial size, location, and movement speed. By completing this module, learners will gain the skills to integrate polished enemy interactions, failure states, and recovery systems within their game projects.
Das ist alles enthalten
13 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
13 Videos•Insgesamt 119 Minuten
Implementing Teleport Zones•11 Minuten
Implementing Teleport Zones Continue•10 Minuten
Fixing Bugs•7 Minuten
Reset the Camera•8 Minuten
Get Started with Placing the Enemies•10 Minuten
Collapse to Function•10 Minuten
Creating a Radial Impact•11 Minuten
Simple Player Death Animation•12 Minuten
Simple Death Cam Shake•7 Minuten
Simple Death Cam Shake Continue•8 Minuten
Player Respawn•10 Minuten
Initial Size and Initial Location•9 Minuten
Max Walk Speed•9 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Teleport Zones and Bug Fixes•10 Minuten
Player Death and Respawn•10 Minuten
Graded-Teleports, Enemies, and Player Death•30 Minuten
Enemy AI and State Handling
Modul 3•2 Stunden abzuschließen
Moduldetails
This module focuses on building advanced enemy AI systems and handling multiple gameplay states to enhance the challenge of maze-based games. Learners will explore enemy vulnerability triggered by power pellets, broadcasting state changes across all enemies, and designing structured AI behaviors through multiple phases. The module further covers implementing enemy defeat, respawn, and reset mechanisms to maintain balanced gameplay. Finally, students will integrate immersive audio elements, including intro music and sequence nodes, to improve game flow and engagement. By completing this module, learners will gain practical skills in AI state management, enemy behavior balancing, and dynamic audio integration within Unreal Engine.
Das ist alles enthalten
11 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
11 Videos•Insgesamt 91 Minuten
Enemy Vulnerability•7 Minuten
Message all the Enemy to Turn Vulnerable•8 Minuten
Enemy State Regular•11 Minuten
Make a Phase 1 and Phase 2•10 Minuten
Implementing Enemy Eaten•7 Minuten
Enemy Respawn•10 Minuten
Enemy Respawn Continue•6 Minuten
Enemy Reset•7 Minuten
Enemy Reset Continue•7 Minuten
Intro Music•9 Minuten
Adding Another Sequence•9 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Vulnerability and Enemy States•10 Minuten
Enemy Reset and Music•10 Minuten
Graded-Enemy AI and State Handling•30 Minuten
Navigation, AI, and HUD Setup
Modul 4•6 Stunden abzuschließen
Moduldetails
In this module, learners will explore advanced gameplay design by integrating navigation systems, enemy AI logic, and an interactive HUD in Unreal Engine. The lessons cover creating navigation meshes, setting up waypoints for intelligent pathfinding, refining enemy behavior through child blueprints, and enhancing the player’s experience with a dynamic and responsive HUD. By the end of the module, learners will be able to implement AI-driven navigation, customize enemy variations, and design a professional game interface that adapts to player actions in real-time. This module emphasizes practical, hands-on techniques that enhance both gameplay mechanics and user experience, making it a vital step toward building polished game projects.
Das ist alles enthalten
26 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
26 Videos•Insgesamt 251 Minuten
Adding Enemy Vulnerable•11 Minuten
Level Complete Music•9 Minuten
Creating the Navigation Mesh•10 Minuten
Adding Waypoints•12 Minuten
Beginning Enemy Navigation•10 Minuten
Changed Tattoo Machine•11 Minuten
Open Gate and Closed Gate•11 Minuten
Camera Animation Unofficial•11 Minuten
Making Enemy Navigate to Multiple Waypoints•13 Minuten
Implementing the Hunter Enemy•12 Minuten
Gate Test•8 Minuten
Face Treatment Connections Alignment•9 Minuten
Add Hack Your to Finish Level Faster•4 Minuten
Restarting Enemy Movement from Enemy House•11 Minuten
Adding Nav Supported Agents•8 Minuten
Adding Nav Supported Agents Continue•9 Minuten
Creating Enemy Variants Using Child Blueprints•9 Minuten
Creating Enemy Variants Using Child Blueprints Continue•10 Minuten
Overview of HUD for the Project•4 Minuten
Create Simple Temporary Variable•10 Minuten
Create a Structure•9 Minuten
Downloading and Setting Up the Fonts•12 Minuten
Creating the HUD Layout•10 Minuten
Creating the HUD Layout Continue•9 Minuten
More on Creating the HUD Layout•8 Minuten
Dynamic Binding of Score•11 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Navigation Mesh and Waypoints•10 Minuten
Enemy Navigation and Child Blueprints•10 Minuten
HUD Setup and Layout Design•10 Minuten
Graded-Navigation, AI, and HUD Setup•30 Minuten
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