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In diesem Kurs gibt es 4 Module
This comprehensive course empowers learners to design, construct, and optimize immersive top-down survival game arenas using Unreal Engine. Blending foundational landscape tools with advanced architectural and lighting workflows, the course guides participants through the creation of highly interactive and visually compelling environments.
Learners will begin by exploring landscape sculpting and painting techniques, gradually moving into material layering, blueprint-driven textures, and foliage integration. As they progress, they will apply principles of level blocking, arena layout, and post-processing to construct playable zones that support both aesthetic appeal and gameplay clarity. Special emphasis is placed on lighting, modular asset placement, and environmental storytelling.
By the end of the course, learners will be able to develop a fully playable arena from scratch, apply optimized design workflows, and evaluate spatial composition decisions that enhance player experience and interaction.
This module introduces learners to the foundational elements of building immersive terrains in Unreal Engine for a top-down survival game. It covers the project setup process, introduces core landscape sculpting tools, and progressively advances into specialized features like flattening, ramping, erosion simulation, and region-based editing. Learners will gain hands-on experience in shaping digital landscapes essential for game level design.
Das ist alles enthalten
8 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
8 Videos•Insgesamt 78 Minuten
Introduction to 3D Top-Down Survival Game•9 Minuten
Introduction to 3D Top-Down Survival Game Continues•7 Minuten
Basic Of Landscaping Tools in Unreal•10 Minuten
Creating Sculpt using Landscaping Tools•10 Minuten
Creating Flatten and Ramp in Lanscaping Tools•10 Minuten
Erosion and Hydro Erosion in Landscape Tools•11 Minuten
Working with Region Tools in Landscape•11 Minuten
Working with Region Tools in Landscape Continues•10 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Introduction to Top-Down Survival Game•10 Minuten
Basics of Landscape Sculpting•10 Minuten
Advanced Terrain Sculpting•10 Minuten
Getting Started with Landscape Tools•30 Minuten
Landscape Painting and Material Systems
Modul 2•3 Stunden abzuschließen
Moduldetails
This module guides learners through the process of enriching terrain visuals using Unreal Engine’s landscape painting and material system. It starts with the use of paint tools and creation of material layers, progresses to advanced blending using height maps, and culminates in building dynamic and responsive materials through Blueprints. By the end of this module, learners will be equipped to design, blend, and control highly customizable landscape materials suited for immersive game environments.
Das ist alles enthalten
10 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
10 Videos•Insgesamt 104 Minuten
Paint Tools in Landscape Tools•10 Minuten
Creating Material Layers for Landscape•11 Minuten
Moe on Creating Material Layers for Landscape•12 Minuten
How to Blend Material in Landscape•11 Minuten
Creating Height Maps in Landscape•12 Minuten
Creating Height Maps in Landscape Continues•12 Minuten
Creating Landscape Material Using Blueprint•10 Minuten
Creating Fuzzy Shading Grass Using Landscape Controls•8 Minuten
More on Creating Landscape Material•9 Minuten
Tesselating the Material Using Landscape•10 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Painting Tools and Material Layers•10 Minuten
Material Blending and Height Maps•10 Minuten
Blueprint-Based Landscape Materials•10 Minuten
Landscape Painting and Material Systems•30 Minuten
Foliage, Assets & Environmental Decoration
Modul 3•4 Stunden abzuschließen
Moduldetails
This module focuses on enriching the game environment through advanced foliage systems, decorative asset placement, and architectural enhancements in Unreal Engine. Learners explore how to tessellate terrain materials, integrate grass and foliage dynamically, and build visual elements like statues, walls, and guard structures. Emphasis is placed on modular design, Blueprint integration, and blending assets naturally into the environment to improve both aesthetics and realism. By the end of the module, learners will have hands-on experience designing immersive, interactive, and well-composed survival game landscapes.
Das ist alles enthalten
17 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
17 Videos•Insgesamt 161 Minuten
Tesselating the Material Using Landscape Continues•8 Minuten
More on Tesselating•8 Minuten
Adding Grass to the Landscape•9 Minuten
Adding Blueprint to Grass to Landscape•10 Minuten
Adding Foliage to the Landscape•10 Minuten
Adding Foliage to the Landscape Continues•10 Minuten
Creating Statues in Unreal•10 Minuten
Creating Statues in Unreal Continues•11 Minuten
Working with Guards and Tower•12 Minuten
Adding Materials in Guards and Tower•7 Minuten
More on Adding Statues and Wall•7 Minuten
Adding More Guards And Towers•10 Minuten
Adding Rocks to the Exterior of Wall•12 Minuten
Adding More Guards And Towers Continues•11 Minuten
Adding Interior Walls•8 Minuten
More on Interior Walls•9 Minuten
Adding More Decorative Assets in Survival Game•11 Minuten
This module focuses on the strategic construction and visual composition of a complete top-down survival game arena in Unreal Engine. Learners explore the step-by-step process of environmental decoration, lighting setup, terrain painting, and architectural asset integration. From placing floral details and post-processing volumes to building staircases, walls, arches, and doors, each lesson provides practical guidance to enhance gameplay readability and aesthetic appeal. The module culminates in developing a well-composed, navigable, and immersive playable space.
Das ist alles enthalten
22 Videos5 Aufgaben
Infos zu Modulinhalt anzeigen
22 Videos•Insgesamt 192 Minuten
Adding Some Grass and Flower Assets•10 Minuten
Adding Hanging Vein in Decorative Asset•11 Minuten
Adding Hanging Vein in Decorative Asset Continues•11 Minuten
More on Decorative Assets•9 Minuten
Lighting Effect in Top-Down Survival Game•9 Minuten
Post Processing Effects in Top-Down Survival Game•11 Minuten
Post Processing Effects in Top-Down Survival Game Continues•12 Minuten
Creating Base Landscape for Game•8 Minuten
Creating Base Landscape for Game Continues•5 Minuten
Painting the Grass and Creating the Centre Point•12 Minuten
Blocking Out the Arena for Game•10 Minuten
Building a Stair Case Arena•8 Minuten
Building Walls Arrounds the Arena•8 Minuten
Creating Fountain in Aren Blocking•7 Minuten
Adding Broken Walls in Arena•8 Minuten
Adding Pillars in Arena•8 Minuten
Adding Arches Structures•7 Minuten
Adding Arches Structures Continues•6 Minuten
More on Castle Walls•8 Minuten
Creating Castle Walls•10 Minuten
Adding Railing to Arena•8 Minuten
Adding Doors to Arena•7 Minuten
5 Aufgaben•Insgesamt 70 Minuten
Decorative Details and Post Effects•10 Minuten
Lighting, Post-Processing & Base Layout•10 Minuten
Grass Painting & Arena Blocking•10 Minuten
Arena Structures and Final Touches•10 Minuten
Arena Setup, Lighting & Level Design•30 Minuten
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