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Il y a 5 modules dans ce cours
By the end of this course, learners will be able to analyze VEX Wrangle workflows, implement procedural attributes, design loops and functions for dynamic effects, apply rotations and matrices, manipulate arrays and solvers, and create advanced vector-driven visual effects.
This hands-on course guides learners from the foundations of VEX Wrangles through control structures, procedural modeling, rotations, arrays, solvers, and point clouds, culminating in the use of vector math for creative designs such as spiral patterns and spider web effects. With a structured approach, learners will develop both technical precision and creative flexibility, enabling them to build scalable and visually complex effects in Houdini.
What makes this course unique is its balance of theory and practice—every concept is reinforced with step-by-step exercises that blend programming logic with artistic outcomes. Whether learners come from a coding or design background, they will gain the ability to evaluate, customize, and optimize procedural workflows using VEX, making them more versatile and industry-ready Houdini artists.
This module introduces learners to the fundamentals of VEX Wrangles in Houdini, covering what VEX is, how variables work, and the use of both implicit and custom attributes. Learners will also explore how to create custom UI controls, enabling procedural workflows that are both efficient and user-friendly.
Inclus
8 vidéos3 devoirs
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This module explores how to structure logic within VEX using Wrangles, loops, and conditions, followed by applying functions to generate procedural effects such as waves and noise. Learners will gain a deeper understanding of control flow and creative functions for dynamic effects.
Inclus
10 vidéos3 devoirs
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10 vidéos•Total 94 minutes
Primitive Wrangle•8 minutes
Types Primitive Wrangle•6 minutes
Exploring a Details of Wrangles•12 minutes
IF Loop Functions•12 minutes
For and While Loops•10 minutes
Ramps and Fit Functions•12 minutes
Noise Functions•11 minutes
Using Length Function in Wave Deformer•8 minutes
Creating a Wave•9 minutes
Changing Wave Resolutions•8 minutes
3 devoirs•Total 50 minutes
Exploring Wrangles and Loops•10 minutes
Functions for Effects•10 minutes
Graded - Control Structures and Procedural Effects•30 minutes
Rotations, Arrays, and Solvers
Module 3•3 heures à terminer
Détails du module
This module covers advanced concepts of geometric transformations using rotations and matrices, introduces arrays and group functions, and explores the powerful SOP Solver for time-based procedural changes. Learners will acquire tools to manipulate geometry with precision and implement dynamic simulations.
Inclus
12 vidéos4 devoirs
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12 vidéos•Total 104 minutes
Point Based Rotation•9 minutes
Point Based Rotation Continues•10 minutes
Rotation Using Matrices•8 minutes
Example of Rotation Using Matrices•7 minutes
Introduction to Array in Wrangles•10 minutes
Use Find Function in Array•5 minutes
Detail Intrinsic and Expand Group Function•12 minutes
How to use SOP Solver•6 minutes
Using SOP Solver•6 minutes
Creating a Customizing Solver•10 minutes
Decay Behavior to SOP Solver•11 minutes
How to Hide and Unhide•11 minutes
4 devoirs•Total 60 minutes
Mastering Rotations•10 minutes
Arrays and Group Functions•10 minutes
Dynamic Solvers•10 minutes
Graded - Rotations, Arrays, and Solvers•30 minutes
Point Manipulation and Procedural Effects
Module 4•4 heures à terminer
Détails du module
This module focuses on point-level manipulations and the creation of procedural patterns using Wrangles, Near Point functions, and branching effects. Learners will also explore point cloud networks to transfer attributes and design data-driven visual effects.
Inclus
18 vidéos4 devoirs
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18 vidéos•Total 154 minutes
Working Near Points Function•9 minutes
Using Near Points Function•11 minutes
Creating a Vanishing Effect•12 minutes
Scatter Points•10 minutes
Points Effect•11 minutes
Creating a Branching Effect•9 minutes
Convert to Geometry Figure•7 minutes
Implementing MIX Functionality•10 minutes
Point Clouds•11 minutes
Create Point Cloud Network•10 minutes
PC Handle and PC Import•11 minutes
Point VOP and Implementing Wrangles•6 minutes
Attribute Transfer with Wrangles and Point Clouds•7 minutes
Iterating Over Point Clouds with Wrangles•6 minutes
Creating Particle Systems for Point Clouds•6 minutes
Sampling Attributes with pcimport•7 minutes
Filtering and Averaging Attributes•6 minutes
Combining Point Cloud Functions for Attribute Control•7 minutes
4 devoirs•Total 60 minutes
Working with Points•10 minutes
Advanced Procedural Patterns•10 minutes
Point Clouds in Action•10 minutes
Graded - Point Manipulation and Procedural Effects•30 minutes
Vectors, Patterns, and Creative Effects
Module 5•4 heures à terminer
Détails du module
This module delves into advanced vector mathematics, particle path manipulation, and creative procedural effects. Learners will explore dot and cross products, spiral patterns, matrix instancing, and artistic designs such as spider web structures.
Inclus
17 vidéos4 devoirs
Afficher les informations sur le contenu du module
17 vidéos•Total 155 minutes
How to Move Particles on a Path•12 minutes
Create a Connecting Geometry•11 minutes
Create a Connecting Geometry Continues•8 minutes
Blur Effect Using Point Cloud•5 minutes
DOT Vector Function•10 minutes
Calculate DOT Function•10 minutes
Particle Behavior Dot Function•7 minutes
Particle Behavior Dot Function Continues•7 minutes
Arc Cosine and Degrees to Radiant•8 minutes
Cross Product Vector•6 minutes
Calculate Cross Product•9 minutes
Rotate Object Cross Product•10 minutes
Moving Spiral Pattern Cross Product•10 minutes
Implementing Matrix Instance Function•12 minutes
Transition of Polygons•9 minutes
Spider Web effect Using SOP Node•12 minutes
Spider Web effect Using SOP Node Continues•10 minutes
4 devoirs•Total 60 minutes
Particle Motion and Vectors•10 minutes
Vector Math for Effects•10 minutes
Cross Products and Final Projects•10 minutes
Graded - Vectors, Patterns, and Creative Effects•30 minutes
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