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Il y a 5 modules dans ce cours
This advanced Unity course empowers learners to construct, manipulate, and transform 3D mesh geometry through procedural generation and dynamic interaction. Starting with foundational techniques such as uniform grid creation and mesh segmentation, students will progress through the development of curved primitives like rounded cubes and cube spheres, and culminate in implementing real-time mesh deformation systems that respond to user input.
Throughout five progressive modules, learners will:
• Construct structured meshes using code-driven logic
• Design custom shaders and material-driven surface effects
• Develop rounded and spherical geometries from base shapes
• Apply transformation techniques to deform meshes interactively
• Evaluate mesh uniformity, mapping accuracy, and visual consistency
Emphasizing problem-solving, scripting fluency, and visual validation, this course is ideal for advanced Unity developers, technical artists, and game programmers who aim to master the procedural control and runtime transformation of mesh data.
This module introduces learners to the foundational principles of mesh creation and manipulation within Unity. Beginning with a conceptual overview of meshes, the module progresses through implementing essential components like Mesh Filters and Grid Scripts. Learners will explore how to define mesh geometry using vertices, integrate vertex data into Unity's mesh system, and finally, apply UV mapping for texture alignment. By the end of this module, learners will have the skills to construct simple custom meshes from the ground up and prepare them for rendering and interaction in Unity.
Inclus
6 vidéos3 devoirs
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6 vidéos•Total 49 minutes
Introduction of Meshes in Unity•5 minutes
Create Mesh Filter•9 minutes
Grid Script•11 minutes
Mesh Vertices•9 minutes
Adding Vertices Data•7 minutes
Create Textures UV•7 minutes
3 devoirs•Total 50 minutes
Getting Started with Meshes•10 minutes
Building Mesh Geometry•10 minutes
Introduction to Mesh Concepts•30 minutes
Creating Rounded Meshes
Module 2•2 heures à terminer
Détails du module
This module dives into the procedural construction of a rounded cube in Unity, expanding on basic mesh generation to include curved surfaces, segmented geometry, and structured triangle definitions. Learners will construct a rounded cube from scratch using scripting, generate top and bottom faces using programmatic logic, and refine visual accuracy through vertex manipulation and triangle orientation. By mastering the concepts in this module, learners will be equipped to develop visually sophisticated and structurally correct 3D meshes using procedural techniques.
Inclus
9 vidéos4 devoirs
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9 vidéos•Total 74 minutes
Rounded Cube•11 minutes
Continue on Rounded Cube•7 minutes
Cube Script•6 minutes
Rounded Cube - Creating Triangles•9 minutes
Set Quad Triangles•7 minutes
Create Top Face Triangles•8 minutes
Rendering Top Part of Cube•10 minutes
Create Bottom Face Triangles•8 minutes
Rounded Cube - Roundness•8 minutes
4 devoirs•Total 60 minutes
The Rounded Cube Foundation•10 minutes
Building Cube Faces•10 minutes
Detailing the Cube•10 minutes
Creating Rounded Meshes•30 minutes
Mesh Manipulation and Organization
Module 3•2 heures à terminer
Détails du module
This module focuses on enhancing procedural mesh systems by introducing vertex-level manipulation, mesh segmentation, and custom shader integration. Learners will implement techniques to programmatically assign vertex data, split complex meshes into manageable sections, and develop custom shaders that enhance the visual presentation of procedural geometry. The module also covers the application of realistic colliders to curved meshes, enabling physically accurate interactions in a game environment. By the end, learners will have the tools to create structured, optimized, and visually stylized procedural meshes.
Inclus
5 vidéos3 devoirs
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5 vidéos•Total 46 minutes
Set Vertex •7 minutes
Splitting of the Mesh•12 minutes
Create New Shaders•10 minutes
Rounded Cube Grid Shader•9 minutes
Capsule Collider•7 minutes
3 devoirs•Total 50 minutes
Managing Vertices and Meshes•10 minutes
Advanced Shader and Grid Techniques•10 minutes
Mesh Manipulation and Organization•30 minutes
Procedural Sphere Creation
Module 4•2 heures à terminer
Détails du module
This module focuses on the transformation of cube geometry into a sphere-like structure through procedural techniques in Unity. Learners will begin by generating a base cube sphere and scripting its structure, then progress to refining individual faces and applying accurate mapping for smooth curvature. The module also explores geometric challenges associated with spherical mapping and how to visually validate the results. By the end of this module, learners will be equipped to construct and verify dynamic, mathematically generated sphere meshes optimized for real-time rendering.
Inclus
5 vidéos3 devoirs
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5 vidéos•Total 51 minutes
Create Cube Sphere•8 minutes
Create Cube Script•12 minutes
Top Face of Cube Sphere•11 minutes
Bottom Face of Cube Sphere•11 minutes
Investigating Mapping Sphere•9 minutes
3 devoirs•Total 50 minutes
Cube Sphere Construction•10 minutes
Sphere Detailing and Mapping•10 minutes
Procedural Sphere Creation•30 minutes
Mesh Deformation Techniques
Module 5•2 heures à terminer
Détails du module
This module explores advanced methods for dynamically altering mesh geometry in real time. Learners begin by constructing uniform vertex grids as the foundation for consistent deformation, and progress to implementing systems that respond to user input to modify mesh shapes. The module covers force-based deformation, raycasting for interaction detection, and managing vertex transformations with precision. By the end of this module, learners will be equipped to build responsive, deformable meshes that enhance interactivity and realism in 3D applications.
Inclus
6 vidéos3 devoirs
Afficher les informations sur le contenu du module
6 vidéos•Total 59 minutes
Uniform Cells•11 minutes
More on Uniform Cells•11 minutes
Mesh Deformation•9 minutes
Mesh Deformer Input•10 minutes
Add Deforming Force•9 minutes
Mesh Deformation Transform•10 minutes
3 devoirs•Total 50 minutes
Uniformity and Mesh Modifiers•10 minutes
Dynamic Mesh Deformation•10 minutes
Mesh Deformation Techniques•30 minutes
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