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Il y a 4 modules dans ce cours
This project-based course empowers learners to design, develop, and implement a fully functional 3D Role-Playing Game (RPG) using Unity. Guided by structured modules, learners will begin by exploring foundational RPG mechanics, including character progression, quest integration, and user interface elements.
They will then progress to constructing animated characters and non-player characters (NPCs), implementing inverse kinematics (IK), and developing dynamic customization systems. The course further delves into game logic scripting, data persistence, and scene management strategies to enable seamless transitions and robust gameplay functionality.
In the final module, learners will build a fully interactive inventory system and a responsive heads-up display (HUD) that reflects real-time game state. Through hands-on exercises, script writing, and Unity’s powerful tools, learners will gain practical experience in creating immersive game systems and user-friendly mechanics.
By the end of this course, learners will be able to:
• Explain RPG design principles and game mechanics.
• Develop modular character systems and interactions.
• Apply animation, customization, and scene transitions using Unity.
• Construct inventory logic and real-time UI systems.
• Create a complete and playable RPG game prototype.
This course is ideal for intermediate Unity users who want to advance their skills through real-world RPG development projects.
This module introduces the foundational concepts behind role-playing games (RPGs) in Unity, covering narrative design, character progression, quest integration, and environmental world-building. Learners will develop core gameplay systems and set up immersive environments using Unity’s level design and terrain tools.
Inclus
18 vidéos4 devoirs
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18 vidéos•Total 172 minutes
Introduction to Developing a Role-Playing Game(RPG) using Unity 3D•12 minutes
Exploration and Quests•10 minutes
Character Development•12 minutes
Experience and Levels•6 minutes
UI and Graphics•8 minutes
Plot and Quests•10 minutes
Plot and Quests Continues•11 minutes
More on Plot and Quests•12 minutes
Quests and Explorations•11 minutes
Environment and Character Assets•8 minutes
Level Design•11 minutes
Terrain Toolkit•5 minutes
Designing Awakening•11 minutes
Designing Awakening Continues•11 minutes
Awakening - Foliage Pack•9 minutes
Awakening - Rock•7 minutes
Awakening - Adding Trees•7 minutes
Testing the Level•11 minutes
4 devoirs•Total 60 minutes
Introduction and RPG Mechanics•10 minutes
Quests, Storyline, and Environment Setup•10 minutes
Level Design and Terrain Tools•10 minutes
Core RPG Game Concepts and World Building•30 minutes
Characters, Animation, and Customization
Module 2•4 heures à terminer
Détails du module
This module focuses on the creation and control of player and non-player characters, including the setup of animation systems, inverse kinematics (IK), character customization interfaces, and NPC interactions.
Inclus
16 vidéos4 devoirs
Afficher les informations sur le contenu du module
16 vidéos•Total 154 minutes
Creating the Main Menu•11 minutes
Describing the Characters•11 minutes
Base Character•12 minutes
Animation States•11 minutes
Character Controller•9 minutes
Writing the IK Script•9 minutes
Writing the IK Script Continues•10 minutes
IK Handle•8 minutes
Basic Character Customization•8 minutes
More on Basic Character Customization•8 minutes
Rotate Model•8 minutes
OrcWarrior Prefab•7 minutes
NPC Setup•9 minutes
NPC Setup Continues•9 minutes
NPC Sight•13 minutes
Player NPC Interaction•11 minutes
4 devoirs•Total 60 minutes
Characters and Animation•10 minutes
Inverse Kinematics and Character Customization•10 minutes
NPCs and Player Interaction•10 minutes
Characters, Animation, and Customization•30 minutes
Game Logic and Scene Management
Module 3•2 heures à terminer
Détails du module
This module teaches how to build and manage core game logic through scripting. It introduces global game managers, data persistence, and scene management techniques necessary to create a smooth and responsive RPG experience.
Inclus
8 vidéos3 devoirs
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8 vidéos•Total 70 minutes
Game Master Script•8 minutes
More on Master Script•8 minutes
Implementing Scene Management•12 minutes
Game Master•4 minutes
Restructuring Game Mechanics Code•12 minutes
Handling Data Management•12 minutes
Handling Data Management Continues•8 minutes
Controller and Load Level•5 minutes
3 devoirs•Total 50 minutes
Game Logic Scripting•10 minutes
Data Handling and Scene Loading•10 minutes
Game Logic and Scene Management•30 minutes
Inventory System and HUD Interface
Module 4•4 heures à terminer
Détails du module
This module covers the design and implementation of a dynamic inventory system and heads-up display (HUD). Learners will build item management tools, UI systems, and real-time HUD updates to reflect game state changes.
Inclus
22 vidéos4 devoirs
Afficher les informations sur le contenu du module
22 vidéos•Total 175 minutes
Creating the Inventory•9 minutes
Creating the Inventory Continues•9 minutes
Inventory System•7 minutes
Creating The Inventory Agent Component•6 minutes
Inventory Item Agent•7 minutes
Creating the Inventory UI•9 minutes
Creating the Inventory UI Continues•7 minutes
Setting the Scroll View Element•7 minutes
Text Item Element•5 minutes
Adding Items Dynamically•7 minutes
Creating Add Buttons•8 minutes
Deleting Buttons•7 minutes
Adding Functionality to Buttons•7 minutes
Adding Functionality to Buttons Continues•7 minutes
UI Controller•6 minutes
Code for Inventory System•8 minutes
Getting Started With the HUD•11 minutes
Creating HUD•10 minutes
Fotman Prefab•9 minutes
HUD - Inventory System•7 minutes
Coding the HUD•12 minutes
Coding the HUD Continues•10 minutes
4 devoirs•Total 60 minutes
Building the Inventory System•10 minutes
Inventory UI and Button Functionality•10 minutes
Heads-Up Display (HUD) Integration•10 minutes
Inventory System and HUD Interface•30 minutes
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Avis des étudiants
5.0
28 avis
5 stars
100 %
4 stars
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Affichage de 3 sur 28
P
PP
5·
Révisé le 18 déc. 2025
I really enjoyed the course, felt like it covered a wide range of topics and the instructor was very good at relating the content to the real world.
S
SS
5·
Révisé le 3 déc. 2025
Really happy! Exactly what I was hoping it would be
P
PP
5·
Révisé le 14 déc. 2025
Course materials were comprehensive and very easy to follow. Instructor was extremely knowledgeable, clear in delivery & helpful!
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