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Il y a 3 modules dans ce cours
This course is designed to empower intermediate-to-advanced Unity developers with the skills to design, construct, and implement advanced rendering workflows using Unity’s built-in shader system. Through a structured approach involving real-world shader authoring practices, learners will progressively analyze, apply, and evaluate transformation matrices, camera systems, multi-texture sampling, gamma-space correction, and texture blending techniques.
The course is divided into three focused modules:
• Fundamentals of Rendering and Transformation — Learners explore how rendering pipelines operate, and how object transformations using position, rotation, and scaling matrices are mathematically and visually applied in Unity.
• Shader Development in Unity — This module demystifies SubShaders, surface functions, properties, and GPU instructions, guiding learners to compile, customize, and debug efficient shaders for dynamic surface rendering.
• Advanced Texturing and Effects — Learners advance into practical multi-texture blending using splatmaps, slate maps, and gamma correction to create layered, high-fidelity materials for use in dynamic environments.
By the end of the course, students will be able to create optimized shader-based effects, blend multiple materials contextually, and enhance visual realism through matrix logic and advanced texturing pipelines.
This module introduces learners to the foundational concepts of rendering and transformation in Unity. Beginning with the rendering pipeline and coordinate systems, it progresses through spatial transformations such as translation, rotation, and scaling. By combining these transformation matrices, learners will understand how to manipulate objects in 3D space and control the virtual camera’s view. These essential techniques form the basis for creating visually coherent and dynamic scenes in Unity.
Inclus
13 vidéos4 devoirs
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13 vidéos•Total 98 minutes
Introduction of Rendering in Unity•5 minutes
Rendering Matrices•9 minutes
Transformation Grid•10 minutes
Adding Position Transformation Components•8 minutes
Unit Circle•7 minutes
Rotation Transformation •8 minutes
Full Rotations•10 minutes
Unlimited Rotation Matrices•6 minutes
Adjust Rotation Transformation Script•8 minutes
Scaling and positioning Matrices•11 minutes
Scale Transformation•7 minutes
Combine Transformation Metrices•6 minutes
Create Camera Transformation•4 minutes
4 devoirs•Total 60 minutes
Fundamentals of Rendering and Transformation•30 minutes
Introduction to Rendering and Matrices•10 minutes
Position and Rotation Transformations•10 minutes
Scaling and Camera Setup•10 minutes
Shader Development in Unity
Module 2•2 heures à terminer
Détails du module
This module delves into the core principles and practical techniques of writing shaders in Unity. It introduces learners to the structure and function of SubShaders, surface shaders, and properties, progressing to compilation techniques, texture integration, and advanced sampling behaviors. Through hands-on examples, students gain the skills to customize surface appearances, manage GPU-based logic, and debug shader workflows for optimized rendering.
Inclus
7 vidéos3 devoirs
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7 vidéos•Total 63 minutes
Sub Shader•9 minutes
Produce Function Shader•9 minutes
Object Space Position•5 minutes
Shader Properties•10 minutes
Compile and Show Code•10 minutes
Adding Textures•9 minutes
Wrap Mode Clamp•12 minutes
3 devoirs•Total 50 minutes
Shader Development in Unity•30 minutes
Shader Basics and Functions•10 minutes
Shader Implementation and Debugging•10 minutes
Advanced Texturing and Effects
Module 3•2 heures à terminer
Détails du module
This module explores advanced techniques for controlling texture behavior and blending in Unity. Learners will gain hands-on experience with multi-texture sampling, gamma space correction, texture splatting, and the use of RGB slate maps for efficient material layering. The module emphasizes practical shader implementation to produce rich and dynamic surface effects suitable for complex environments and real-time applications.
Inclus
4 vidéos3 devoirs
Afficher les informations sur le contenu du module
4 vidéos•Total 37 minutes
Sampling Multiple Texture•9 minutes
Gamma Space•9 minutes
Texture Splatting Shader•11 minutes
RGB Slate Map•8 minutes
3 devoirs•Total 50 minutes
Advanced Texturing and Effects•30 minutes
Texture Sampling and Color Spaces•10 minutes
Texture Mapping Techniques•10 minutes
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Avis des étudiants
4.5
14 avis
5 stars
85,71 %
4 stars
0 %
3 stars
0 %
2 stars
7,14 %
1 star
7,14 %
Affichage de 3 sur 14
G
GB
5·
Révisé le 23 nov. 2025
This course was extremely informative and helpful!
S
SK
5·
Révisé le 25 nov. 2025
Great course. Has helped me get up to speed at my new role and I feel well equipped after the class.
N
NN
5·
Révisé le 15 déc. 2025
Instructor did a great job of integrating real world examples and experience
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