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Il y a 4 modules dans ce cours
This comprehensive course equips learners with the skills to design, implement, synthesize, and evaluate advanced gameplay mechanics using Unreal Engine’s Blueprint system. Through a structured, hands-on approach, learners will progressively build a feature-rich action RPG project from the ground up—starting with character setup and animation pipelines, progressing through dynamic camera and control systems, and culminating in robust AI combat, magic systems, and final game packaging.
The course begins with foundational concepts, guiding learners through constructing responsive character blueprints, blendspaces, and animation states. As students advance, they apply input bindings, game modes, and camera logic to build immersive controls. AI design is tackled through reactive behaviors, flinch animations, and magic-based combat mechanics. Learners will then develop layered systems for wave-based enemy spawning, health pickups, and visual feedback, before packaging the completed project into a functional build.
By the end of the course, students will have the knowledge and confidence to build, test, and deploy professional-grade gameplay systems using only Blueprints—no prior coding experience required.
This module provides foundational skills for designing and implementing playable and AI-controlled characters in Unreal Engine. Learners will explore character blueprint creation, mesh and animation integration, and state-based animation control. Through hands-on demonstrations, the module guides learners to set up navigation logic, animation blending, and movement systems for both player and non-player characters. By the end of this module, learners will be able to build a fully animated, navigable character using industry-standard Unreal Engine workflows.
Inclus
13 vidéos4 devoirs
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13 vidéos•Total 126 minutes
Creating Base Character Using Blueprint•12 minutes
Creating Navigation Mesh Volume•10 minutes
Creating AI Controller for Base Character•9 minutes
Testing Simple Movement of Base Character•7 minutes
Setting Up the Character Mesh•12 minutes
Working with Character Mesh Base Materials•10 minutes
Importing Animations for Character Mesh•12 minutes
Blend Spaces for Character Mesh•10 minutes
Animations Blueprint•9 minutes
Animations Blueprint Countinues•6 minutes
Movement State of Character using BluePrint•10 minutes
Jump State of Character using BluePrint•10 minutes
Setting Up the Player Character•9 minutes
4 devoirs•Total 60 minutes
Character Blueprint and Navigation•10 minutes
Mesh, Animations and Blendspaces•10 minutes
Movement States and Player Setup•10 minutes
Character Setup and Animation Pipeline•30 minutes
Game Mechanics and Controls
Module 2•2 heures à terminer
Détails du module
This module focuses on implementing core game mechanics by configuring Game Mode settings, player input systems, and camera behavior within Unreal Engine. Learners will gain hands-on experience in customizing Game Mode classes, setting up character movement through input bindings, and synchronizing camera rotation with player control. By the end of the module, learners will have the foundational knowledge required to construct an interactive gameplay experience that integrates character control with responsive input and game state logic.
Inclus
6 vidéos3 devoirs
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6 vidéos•Total 53 minutes
Working with Game Mode•12 minutes
Working with Game Mode Continues•8 minutes
Working With Camera for Character Rotation•7 minutes
Binding Movement of Character Using Blueprint•10 minutes
Working the Jump Input of Character•8 minutes
Working the Jump Input of Character Continues•7 minutes
3 devoirs•Total 50 minutes
Game Mode and Camera Control•10 minutes
Player Input Setup•10 minutes
Game Mechanics and Controls•30 minutes
AI Combat and Magic Systems
Module 3•4 heures à terminer
Détails du module
This module guides learners through the design and implementation of AI combat behavior and magic-based interactions in Unreal Engine. Through a sequence of progressively advanced lessons, learners will develop AI characters that detect, pursue, and react to players, integrate visual and animation-based reaction systems, and construct functional magic attacks and weapon systems. The module emphasizes building attack combos, dealing and receiving damage, and setting up blueprint-driven combat sequences that enhance gameplay mechanics in a top-down survival context.
Inclus
19 vidéos4 devoirs
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19 vidéos•Total 157 minutes
Simple AI Aggression in Top-Down Survival Game in Unreal•9 minutes
Blueprint of Simple AI Aggression•9 minutes
Blueprint of Simple AI Aggression Continues•9 minutes
Settingup Flinch Animations•9 minutes
Blueprint of Flinch Animations•11 minutes
More on Flinch Animations•9 minutes
Creating The Magic Explosion Particle Effect•9 minutes
Creating The Magic Explosion Particle Effect Continues•8 minutes
Working on Size of Magic Explosion Particle Effect•8 minutes
Creating Attack Montage key for Character•9 minutes
Blueprint Creating Attack Montage key•6 minutes
Working with Animation Slots•6 minutes
Setting Up Attack Combo•6 minutes
Setting Up Attack Combo Continues•7 minutes
Adding Wepon with Character•8 minutes
Blueprint of Adding Weapon•8 minutes
Dealing With Damage in Survival Game•7 minutes
Blueprint Mechanism of Damage•8 minutes
Output of Dealing With Damage•9 minutes
4 devoirs•Total 60 minutes
AI and Reaction Animations•10 minutes
Magic Attacks and Combat Montages•10 minutes
Weapons and Damage Mechanics•10 minutes
AI Combat and Magic Systems•30 minutes
Combat Systems, Health & Final Game Build
Module 4•5 heures à terminer
Détails du module
This module focuses on building advanced combat systems, integrating magic projectiles, enemy wave logic, health mechanics, and final gameplay packaging in Unreal Engine. Learners will implement animated effects for combat spells, program projectile and enemy behaviors, set up health bars and pickups, and manage game progression through events like death cameras and wave notifications. The module concludes with practical steps to package the game into a deployable build, ensuring the project is complete and playable from start to finish.
Inclus
25 vidéos5 devoirs
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25 vidéos•Total 217 minutes
Setting Up The Magic Projectile Effect•10 minutes
Setting Up The Magic Projectile Effect Cotinues•9 minutes
Combat Systems, Health & Final Game Build•30 minutes
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